sinrealities
New Member
Hello all!
I guess i will start with just halo related points. Some of my favorite memories are of halo lan parties. one thing lead to another and i got into prop making and cosplay. i wanted to make some armor and not really sure where to start from scratch i thought, "I see a lot of spartan armor, the game is always a go to good time, a lot of resources out, and im currently binging red vs blue....... IM GOING TO BUILD A HALO SUIT!"
Found a series on youtube that does a build of mark vi armor and got got started.
I'll post some pictures shortly of my progress. I have the helmet built and painted minus the shield, one thigh, a portion of the torso, a frag grenade 3d printed, and a m6c socom ready for paint.
Here is the question. Is there a point where too much battle damage is too much? As i build i think about how the final is going to look and no spartan takes no damage. my play style is run in and lay waste. my character would be beat to hell but always standing at the end. Is there a point where damage goes too far?
I guess i will start with just halo related points. Some of my favorite memories are of halo lan parties. one thing lead to another and i got into prop making and cosplay. i wanted to make some armor and not really sure where to start from scratch i thought, "I see a lot of spartan armor, the game is always a go to good time, a lot of resources out, and im currently binging red vs blue....... IM GOING TO BUILD A HALO SUIT!"
Found a series on youtube that does a build of mark vi armor and got got started.
I'll post some pictures shortly of my progress. I have the helmet built and painted minus the shield, one thigh, a portion of the torso, a frag grenade 3d printed, and a m6c socom ready for paint.
Here is the question. Is there a point where too much battle damage is too much? As i build i think about how the final is going to look and no spartan takes no damage. my play style is run in and lay waste. my character would be beat to hell but always standing at the end. Is there a point where damage goes too far?