Hello everyone!!! I know you don't know me but I've been around for long. I actually made a Mark VI armor but due to my work and studies I haven't been able to post or commit to this beautiful forum but now I have some free time and I want to contribute to the community.
I have noticed that a common problem for every beginner is the scaling so I propose a solution so that the pros don't get constantly bothered with the same question: "How to scale my armor?" I have also had this problem so I came up with a solution.
My proposal consists of making this thread a "Scaling Resources Thread". I have looked through almost every single scaling post in this forum and I gathered some interesting stuff.
I seem to have a problem with picture uploading but as soon as I'm able I'll upload pics.
MAIN SCALING METHOD
I think that almost everyone here has found that Xtreme TACTICS method is the most efficient so I'm posting the link:
http://www.405th.com/showthread.php/25588-How-to-Scale-Your-Armour-Tutorial-V.2?highlight=tutorial
Also the link to the program developed by Mroreo123:
http://http://www.405th.com/showthread.php/18075-Mroreo123's-Armor-Scaling-And-Measurement-Tool
This tool is uses the same method of XtremeTACTICS but makes it easier.
Thanks a lot to both creators.
Along with this method I would like to make some suggestions, taking into account you have already read the method:
-If you are making a symmetrical armor (like the Mark VI where thighs, forearms, shoulders, hands and feet are the same in both arms and legs), just measure the piece that looks more straight.
-If you don't know which piece is the best because both look straight, do the maths with both and then take the average of both.
-As Xtreme mentions, if you are to short or to tall this method may not work with your helmet or other pieces, for those I suggest Method #2 which I will explain later.
-Before printing check the measurements of the piece in the scale options, visualize the measurements of the piece in your body and with the ruler fast check if it approaches the right size. Example: you take the shoulder which is 320mm in height, visualize where the shoulder piece starts in your arm (standing in front of a mirror is recommended) and measure, if this approaches what it should look like then you are going the right way. This is just a quick, rough measuring, it doesn't mean you are completely right, it means you are close and you are not extremely wrong.
I have noticed that a common problem for every beginner is the scaling so I propose a solution so that the pros don't get constantly bothered with the same question: "How to scale my armor?" I have also had this problem so I came up with a solution.
My proposal consists of making this thread a "Scaling Resources Thread". I have looked through almost every single scaling post in this forum and I gathered some interesting stuff.
I seem to have a problem with picture uploading but as soon as I'm able I'll upload pics.
MAIN SCALING METHOD
I think that almost everyone here has found that Xtreme TACTICS method is the most efficient so I'm posting the link:
http://www.405th.com/showthread.php/25588-How-to-Scale-Your-Armour-Tutorial-V.2?highlight=tutorial
Also the link to the program developed by Mroreo123:
http://http://www.405th.com/showthread.php/18075-Mroreo123's-Armor-Scaling-And-Measurement-Tool
This tool is uses the same method of XtremeTACTICS but makes it easier.
Thanks a lot to both creators.
Along with this method I would like to make some suggestions, taking into account you have already read the method:
-If you are making a symmetrical armor (like the Mark VI where thighs, forearms, shoulders, hands and feet are the same in both arms and legs), just measure the piece that looks more straight.
-If you don't know which piece is the best because both look straight, do the maths with both and then take the average of both.
-As Xtreme mentions, if you are to short or to tall this method may not work with your helmet or other pieces, for those I suggest Method #2 which I will explain later.
-Before printing check the measurements of the piece in the scale options, visualize the measurements of the piece in your body and with the ruler fast check if it approaches the right size. Example: you take the shoulder which is 320mm in height, visualize where the shoulder piece starts in your arm (standing in front of a mirror is recommended) and measure, if this approaches what it should look like then you are going the right way. This is just a quick, rough measuring, it doesn't mean you are completely right, it means you are close and you are not extremely wrong.
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