Clarx Industries
Jr Member
Greetings all.
This is a question for all you 3D modelers out there. What program do you use and why?
short list:
Maya
3DS
Lightwave
Cinima4D
Houdini
Alias
Short list of answers:
Industry Standard
Thats what I was taught
Cost
Learning curve
To answer my own question: I use Maya 2010. I use maya as it IS the industry standard. As a Computer Animation student, it is important to learn on the software that employers want their employees to know and thats Maya. I do however have Lightwave, Cinima4D, Alias, and Houdini. My personal views of those programs follow this train of thought:
Lightwave: easiest to use (not as drastic learning curve)
Cinima4D: Not really sure my I have it but... oh well I have it anyway
Alias: came as a bundle, never opened it
Houdini: in 6 to 7 years I see Houdini replacing Maya as the industry standard.... if not in common day polygonal modeling, then certainly in particle effects and physics engine rendering (the learning curve however is INSANE)
This is a question for all you 3D modelers out there. What program do you use and why?
short list:
Maya
3DS
Lightwave
Cinima4D
Houdini
Alias
Short list of answers:
Industry Standard
Thats what I was taught
Cost
Learning curve
To answer my own question: I use Maya 2010. I use maya as it IS the industry standard. As a Computer Animation student, it is important to learn on the software that employers want their employees to know and thats Maya. I do however have Lightwave, Cinima4D, Alias, and Houdini. My personal views of those programs follow this train of thought:
Lightwave: easiest to use (not as drastic learning curve)
Cinima4D: Not really sure my I have it but... oh well I have it anyway
Alias: came as a bundle, never opened it
Houdini: in 6 to 7 years I see Houdini replacing Maya as the industry standard.... if not in common day polygonal modeling, then certainly in particle effects and physics engine rendering (the learning curve however is INSANE)