Armorsmith can be very useful when it comes to scaling, but like pepakura, it's only available for Windows, and not everyone uses Windows.
But you can just use WINE to run it, right? Well, yesn't. It works, but it's a bit more complicated than pepakura.
I've rewritten the guide here for newer versions of Armorsmith to take out all of the things that were only needed for the older (1.3.3.5 and older) versions.
It might also work for the old versions, but I haven't tried that, so I'm leaving the old guide here for those.
So first, what do you need to get armorsmith up and running on a non-Windows system?
EDIT:
Installing on Windows first is not needed anymore, activation now works on wine too.
Once Armorsmith is installed on Windows (a VM is probably enough, but I just used my native Windows installation), log in with your email and serial number. After that, you can close Armorsmith again and shut Windows down, it's not needed anymore.
The next step is the actual install on WINE. I had more issues with regular system WINE, so I use lutris to manage the WINE prefix and launch Armorsmith, but regular system wine should work too. Since there need to be some specific settings in the prefix for Armorsmith to work though, I recommend at least using a separate WINE prefix. (If you're wondering what this prefix is, the FAQ describes it a bit more. You can kinda think of it as a Windows installation, but it's not one).
Using DXVK to translate the DirectX calls to Vulkan isn't required, but I'd recommend it (lutris has it enabled by default).
For versions after 1.3.3.5, both DXVK and D3D Extras are required. See this post for more information.
You can install Armorsmith right after you created the prefix or do it later, it doesn't really matter. It won't fully work until everything is set up though. So next are some important settings.
The most important setting though is the Windows version. Open winecfg (using winetricks, just running winecfg in the terminal or opening it using whatever prefix organizer you use) and set the Windows version to Windows 7. With Windows 10 selected, I had issues with file choosers not responding to any input.
After this is done, navigate to the Documents folder on your Windows installation, and copy the "Armorsmith Designer" folder to your documents folder in the WINE prefix (<prefix>/drive_c/users/<username>/Documents, the exact path may vary).
Once you have copied that folder, you can run Armorsmith on WINE (or install it, if you haven't before. The exact order doesn't really matter.)
You can skip this step if you're able to activate Armorsmith on WINE.
You might get some rendering glitches in the viewport from time to time, but apart from that, it should be fully usable now. I haven't tested every feature though.
But you can just use WINE to run it, right? Well, yesn't. It works, but it's a bit more complicated than pepakura.
I've rewritten the guide here for newer versions of Armorsmith to take out all of the things that were only needed for the older (1.3.3.5 and older) versions.
It might also work for the old versions, but I haven't tried that, so I'm leaving the old guide here for those.
So first, what do you need to get armorsmith up and running on a non-Windows system?
- Armorsmith (kinda obvious)
- WINE (everything above 5.0 should work, I haven't tried anything below.)
- Windows (unfortunately you do need Windows, but it should only be necessary once) Not needed anymore!
- (lutris. This isn't a requirement, but it can help organize things a bit better)
EDIT:
Installing on Windows first is not needed anymore, activation now works on wine too.
Once Armorsmith is installed on Windows (a VM is probably enough, but I just used my native Windows installation), log in with your email and serial number. After that, you can close Armorsmith again and shut Windows down, it's not needed anymore.
The next step is the actual install on WINE. I had more issues with regular system WINE, so I use lutris to manage the WINE prefix and launch Armorsmith, but regular system wine should work too. Since there need to be some specific settings in the prefix for Armorsmith to work though, I recommend at least using a separate WINE prefix. (If you're wondering what this prefix is, the FAQ describes it a bit more. You can kinda think of it as a Windows installation, but it's not one).
Using DXVK to translate the DirectX calls to Vulkan isn't required, but I'd recommend it (lutris has it enabled by default).
For versions after 1.3.3.5, both DXVK and D3D Extras are required. See this post for more information.
You can install Armorsmith right after you created the prefix or do it later, it doesn't really matter. It won't fully work until everything is set up though. So next are some important settings.
The most important setting though is the Windows version. Open winecfg (using winetricks, just running winecfg in the terminal or opening it using whatever prefix organizer you use) and set the Windows version to Windows 7. With Windows 10 selected, I had issues with file choosers not responding to any input.
After this is done, navigate to the Documents folder on your Windows installation, and copy the "Armorsmith Designer" folder to your documents folder in the WINE prefix (<prefix>/drive_c/users/<username>/Documents, the exact path may vary).
Once you have copied that folder, you can run Armorsmith on WINE (or install it, if you haven't before. The exact order doesn't really matter.)
You can skip this step if you're able to activate Armorsmith on WINE.
You might get some rendering glitches in the viewport from time to time, but apart from that, it should be fully usable now. I haven't tested every feature though.
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