Wow.. that's cool.
I started getting errors though as I went through the list of pics. It was telling me I wasn't authorized about halfway through, and then I went to the last pic, and it started working again... I think I was around 37 or something.
Four things I can suggest that might possibly improve it:
#1 - State where the pics came from. At least one was a high def render that was done before the game was finished. Sometimes those pre-game renders aren't accurate. They're nice to look at to confirm stuff you find in the in-game model, but I wouldn't build from them. Just state like "In-Game shot", "Art shot", "Pre-game shot", "fanmade suit, "figure", figure-render" etc.
#2 - There's a lot of pics there that are the same. If you're doing a series of in-game shots, try getting the 8 key shots with the target raised to your normal viewing level. (Like, in this case, standing on the warthog or other raised platform)
(8 key shots= from.. North, NorthEast, East, SouthEast, South, etc). After that, something close to "top downs" (from the top looking down) and then, where useful, "Bottom ups".
It minimizes the in-game perspective warp to be aligned with your target like that, and with that many key shots, you can almost do an animated GIF showing the item rotation if you wanted to, it helps get a feel for what it looks like as you move around it.
#3 - I'd always suggest getting a full body shot at the beginning of any item shot series, so the viewer can click on it to re-evaluate the overall item size compared to the rest of the body while they're still looking at the pics.
#4 - Can you add a link to a forum post that only exists to discuss the images? For example, someone might have an idea what those round doohickeys look like, or perhaps recognize boots that look like that.
Just some thoughts.. anyone?