Krallis said:Ok two things.
1. The topology is the way the lines interact with each other and how "clean" it looks. Look in my gallery at the wires of my scout armour chest piece, thats a reasonably clean topology but I still havent optomized it. (ill also try and get a shot of wireframes form my unfinished ODST helmet in as they are very clean.
2. Triangles are a bad thing as you get smoothing errors with them.
3. Your right about having close lines to get sharp creases and joins in the mesh.
As for a modelling programme why nto try XSI Mod Tool.
http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112
Its free and i feel easier to use than max.
I use xsi but I booted up the demo of max and was instantly confused by it.
Thanks that helps alot.
Last edited by a moderator: