Halo: Infinite weapons picture references.


ArBiTeR1400

Jr Member
Pictures say it all. These will be great for props one day soon! :love:

MA40 Assault Rifle
CQS48 Combat Shotgun
VK78 Commando Rifle
MK50 Sidekick Pistol
Pulse Carbine
BR55 Service Rifle ((custom or another variant of the same class?))
Mangler
Ravager

Looks to be the Type 56 Needler, Type 54 Plasma Pistol & Type 1 Energy Sword is returning as well.

Feel free to post any more pic references & blueprints of all upcoming Halo: Infinite weapon pic references here to make it easier for everyone when & if they need to look if someone decides to make em. :cool:(y)
 

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Last edited:

MrJamin

RXO
405th Regiment Officer
I posted this in Discord for Turbo but figured I can add it here. - Credit to finding it on Reddit

Mangler Side.jpg


Also holy heck I love the look of the BR. This will be the first Infinite weapon I make for sure.

Also anyone else think that the charging handle on the MA40 is obnoxiously large?
Bolt Slide.png
 

ObiJ3ff

Active Member
Member DIN
S288
It says MK5D Sidekick, Cal 10mm, SN: 2240-12
 

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TurboCharizard

Division PR, RXO and BCO
Division Staff
405th Regiment Officer
Community Staff
Member DIN
S068
Here are some more, this will make it easier now to blueprint these for propmaking.
If you got more reference pics, post them all here for everyone to see.
The side view of the Commando was really helpful since there was no view like it in the trailer and doing squiffy geometry to figure out angles on parts was not fun.
 

ArBiTeR1400

Jr Member
Okay, the new pistol was depressingly generic enough. But bloody 10mm instead of.50cal? Come on.
They up production & used 12.7mm round weapons because of Covenant shielding technology & physiologies during the war, the UNSC threw everything at em. The idea was to have stopping power by dumping energy into the shielding systems as priority causing increase shielding failure rates. After the war, they scaled back war productions so resources can be reallocated for reconstruction, you can save quite a bit of metal for other things. I don't think 343i did this deliberately as a durp, from a lore perspective, it makes sense.
 

UNSC Marine Lt

New Member
They up production & used 12.7mm round weapons because of Covenant shielding technology & physiologies during the war, the UNSC threw everything at em. The idea was to have stopping power by dumping energy into the shielding systems as priority causing increase shielding failure rates. After the war, they scaled back war productions so resources can be reallocated for reconstruction, you can save quite a bit of metal for other things. I don't think 343i did this deliberately as a durp, from a lore perspective, it makes sense.
The .50 magnum was in use long before the covies came, and the shielded aliens are still one of the biggest threats the UNSC face. It doesn’t make sense in universe for this change, especially with how much a wrench that would throw into their galaxy spanning logistics.
 

ArBiTeR1400

Jr Member
The .50 magnum was in use long before the covies came, and the shielded aliens are still one of the biggest threats the UNSC face. It doesn’t make sense in universe for this change, especially with how much a wrench that would throw into their galaxy spanning logistics.
True that they have been in-service as standard issue for 300ish years all together from the information that I had put together, but we don't know if any other in-service small arms like 9mm or 10mm had serve alongside as standard issue as well with the 12.7mm. The UNSC must've chose 12.7mm quickly to be manufactured the only priority as the Covenant came knocking as a desperate attempt. After the war, they must've put 12.7mm back into limited standard service alongside the others before the war or chose 10mm as a middle ground round to save material & manufacturing cost. Really it comes down to UEG politics, no different than our world today when it comes to a nation's defense spending, contracting & field-testing. Who knows if also the 10mm has a higher muzzle velocity using the SideKick to deliver the same or great energy deliverance to the 12.7mm (looking at length of it, barrel is slightly longer than the M6 series.) Human space is no more than 100 light years across, that's what logistical dumb & smart AIs are for, they sort the ammo & weapon assets stuff out so no wreach is thrown in messing anything up.

From what I been reading on Halo Waypoint, Halo: Infinite information dumb a few days ago is implied their going to try & bring every armour & weapon piece into Infintie's sandbox given how versatile the new game engine is with adding new assets with ease without having to fine-tune the entire game engine again, right there we going to get M6 magnum series back alongside the MK50 pistol from the looks of it with post-launch content both from a gameplay & lore perspective. Good chance also the M90 shotgun as well where that behaves like a powerful long-range SPAS-12 with the Bulldog CQS48 behaving like a weak short-range Armsel Striker. Come to think of it, both the shotgun & pistol do fire weaker & smaller rounds, I don't think this a bad intention, they're definitely gonna bring back the M90/M45 & M6 series. They just want to show off some new stuff first. Hopefully the MA5 series as well & hopefully after 15 years of waiting, the most fan requested, MA5K.
 

UNSC Marine Lt

New Member
True that they have been in-service as standard issue for 300ish years all together from the information that I had put together, but we don't know if any other in-service small arms like 9mm or 10mm had serve alongside as standard issue as well with the 12.7mm. The UNSC must've chose 12.7mm quickly to be manufactured the only priority as the Covenant came knocking as a desperate attempt. After the war, they must've put 12.7mm back into limited standard service alongside the others before the war or chose 10mm as a middle ground round to save material & manufacturing cost. Really it comes down to UEG politics, no different than our world today when it comes to a nation's defense spending, contracting & field-testing. Who knows if also the 10mm has a higher muzzle velocity using the SideKick to deliver the same or great energy deliverance to the 12.7mm (looking at length of it, barrel is slightly longer than the M6 series.) Human space is no more than 100 light years across, that's what logistical dumb & smart AIs are for, they sort the ammo & weapon assets stuff out so no wreach is thrown in messing anything up.

From what I been reading on Halo Waypoint, Halo: Infinite information dumb a few days ago is implied their going to try & bring every armour & weapon piece into Infintie's sandbox given how versatile the new game engine is with adding new assets with ease without having to fine-tune the entire game engine again, right there we going to get M6 magnum series back alongside the MK50 pistol from the looks of it with post-launch content both from a gameplay & lore perspective. Good chance also the M90 shotgun as well where that behaves like a powerful long-range SPAS-12 with the Bulldog CQS48 behaving like a weak short-range Armsel Striker. Come to think of it, both the shotgun & pistol do fire weaker & smaller rounds, I don't think this a bad intention, they're definitely gonna bring back the M90/M45 & M6 series. They just want to show off some new stuff first. Hopefully the MA5 series as well & hopefully after 15 years of waiting, the most fan requested, MA5K.
I’d be down if they wanted to make the sidekick something like the H2 magnum, and implement the M6 as the magnum usually performs. However, I still don’t see a place in the sandbox for the new shotgun. Seriously, that drum mag would severely screw up infection, and the shotgun’s balancing. On that note, I’d prefer the M90 to return over the M45.
 

ArBiTeR1400

Jr Member
However, I still don’t see a place in the sandbox for the new shotgun. Seriously, that drum mag would severely screw up infection, and the shotgun’s balancing. On that note, I’d prefer the M90 to return over the M45.
They'll make it similar to the Halo 2's mechanic, very slow & long reload times but have an increase effective range like Reach & pack more of a punch. With the bulldog from what we seen it has fast reload, fire rate & looks to have a shorter range similar to the Halo 2's one. As mentioned 343i just have to implement that balance, do the oppersite of the bulldog. Like what they did in BF3 & 4 with the shotguns how they balance out all the shotgun models.
 

UNSC Marine Lt

New Member
They'll make it similar to the Halo 2's mechanic, very slow & long reload times but have an increase effective range like Reach & pack more of a punch. With the bulldog from what we seen it has fast reload, fire rate & looks to have a shorter range similar to the Halo 2's one. As mentioned 343i just have to implement that balance, do the oppersite of the bulldog. Like what they did in BF3 & 4 with the shotguns how they balance out all the shotgun models.
Eh. I’d still prefer the bulldog was simply dropped. It still doesn’t feel like it will fit, and well, the M90s all we need.
 

ArBiTeR1400

Jr Member
Here are the latest references pics, alot better these ones.
 

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