Halo Reach Foam Build

Sharpworks

Member
Back at it again. I'm starting to work on a Halo Reach armor build. The helmet will be 3D printed, the rest of the armor will be foam. I also plan on making the undersuit with a combination of 4mm foam covered in faux leather, possibly some rubber casting, as well as sewn garments as needed.

I used the tutorial by Jeffw773 to pick out what armor pieces I wanted my spartan to have and to customize the colors. Here's what I have for my reference so far.

Blender Front.png
Blender Back.png


I also plan on making several weapons out of foam, starting with the Reach shotgun, magnum, and rocket launcher.

I only recently realized that the 405th offers standards for different tiers of accuracy, so I want to shoot for Tier 3 if I can. Can anyone point me to where I can find the guidelines for what constitutes each tier of accuracy? Like what are the standards for Tier 1 vs 2 vs 3? Want to make sure I don't omit anything important as I'm building. Plus I know that this color scheme isn't an official coating in Halo Infinite and isn't what it looks like if you pick these colors in Reach, but the lighting in the customization in both those games is so limiting compared to this blender file, and I literally don't like any of the coatings in Infinite. They're all either boring with only one color or have way too much going on visually. But, if that's an issue for Tier 3 then just let me know and I'll pick other colors.

In terms of progress, thus far I printed the helmet, realized it was too small to fit the electronics and padding I need, and now I'm reprinting it. I'm using InstinctCreative3D's MkV helmet files; I'll be printing the mold for the back of the helmet and brush casting that in urethane rubber as well as printing the visor buck and vacuum forming that out of PETG. Here's the helmet re-printed to the right size. Still gotta weld it together with my wood burner.

Helmet Printed.JPG
 

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