PDO file conversion

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Tru7h

Jr Member
Hey.
I heard somewhere that you can take .pdo files and convert them to a format readable by modeling programs like 3ds or Blender. Could anyone clarify this for me? How would I go about doing that?

Thanks
-t7
 
Tru7h said:
Hey.
I heard somewhere that you can take .pdo files and convert them to a format readable by modeling programs like 3ds or Blender. Could anyone clarify this for me? How would I go about doing that?
It's the other way around. You can import 3ds or dxf files to pep designer. You can export into dxf but they're the unfolded patterns (development). They're useless for 3d editing.

Pep has a very limited 3d editing ability, though.
 
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Seno 'Ypsamee said:
Speaking on this, is there any way to get a .max file into Pep?
Nope. The .max format is not supported by pep. I'm crossing my fingers that it will be in its next update.
 
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Once your in .pdo it's locked, you cant extract the model.

With the original model, you can do anything, if you have a .max file just save it as a .3ds file and import to pepakura.
 
AoBfrost said:
Once your in .pdo it's locked, you cant extract the model.

With the original model, you can do anything, if you have a .max file just save it as a .3ds file and import to pepakura.

How though? There isn't an option in 3ds Max for .3do and no other program so far can read .max files...
 
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Ral Partha said:
He's talking about converting .max files to .3ds using 3DS Max and then importing it into pepakura.
Yeah, I know, but in 3DS Max, it won't allow me to convert it to a .3ds...
 
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It's pretty easy when you play around with it and read tutorials, I mostly use it for converting file types and exporting.
 
Well damnit. On a slightly related note: Does anyone know where I can find Halo 2 character models, especially Arbiter? There was a link to some at filefront but the link is dead now. Anyone still have the models?
 
Tru7h said:
Well damnit. On a slightly related note: Does anyone know where I can find Halo 2 character models, especially Arbiter? There was a link to some at filefront but the link is dead now. Anyone still have the models?
Check my topic a little later, Ill have the individual 3ds files for the armor later.
 
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Seno 'Ypsamee said:
Speaking on this, is there any way to get a .max file into Pep?

you could use milkshape 3d to convert it, it imports and exports most 3d file types, even game specific such as serious sam and half life...
 
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.max will never work in pepakura. Its not a model type file, its scene file, it can contain model information but, it also contains information about lights and animation settings. The only program that can make use of .max is 3DS.
 
NZ-TK said:
... The only program that can make use of .max is 3DS.
and Gmax ;) though it's a prick of a thing to do, you need to copy and paste all the coordinates manually in a text app and give it a .obj extension... sometimes it's hundreds or possibly thousands of lines :eek:
 
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ltmcmuffin said:
you could use milkshape 3d to convert it, it imports and exports most 3d file types, even game specific such as serious sam and half life...
Nope, even Milkshape doesn't support the .max format. You cannot import nor export it with the program.
 
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