World of Warcraft Pepakura

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stegoman05

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With the new expansion coming out in December, i was going to try to create warcraft costume
before the launch. I was plan on using the pepakura method, being it seems the most efficiently way of going about it. One of the ideas i was going for was the lich king, even tho he is old news now, i always thought he was cool visually. I found most of his armor here on the forums, but can not find his helm. So i did a little research and found this site http://wowpapercraft.blogspot.com/, which had the helm, but it wouldn't let me modify the size. So more research, and found the program called wow model viewer which can export game models to .obj and .3ds files, which can be opened by pepakura. I was surprise how easy it was to use and what is available. Granted you can not make an entire armor set it seems, but you can get helms, shoulders and weapons, good start if you ask me. Anyways sorry for the long post, but to the point is why no one seem to use this method or why i don't see a lot more of wow pepakuras out there, being how popular wow is.
 
but to the point is why no one seem to use this method or why i don't see a lot more of wow pepakuras out there, being how popular wow is.

I thought the same thing:p

Which program was the file in? The pepakura designer allows you to modify the scale of the model.
 
The pepakura files on http://wowpapercraft.blogspot.com/ are password protected, only letting you open the file in pepakura viewer. That is why i did my research and found wow model viewer, which lets me export game models files to .odj, which in turn lets me open them in pepakura to unfold and modify them.
 
Some other neat tricks with the model viewer

I've been toying with this for a while now too. If you find the model of the lich king himself inside the model viewer, you can extract him entirely, then you open it with some sort of editing software and delete the parts that you don't need (ie the lich king). You'll have to thicken them etc, but it's pretty spiffy.. I've been working on a corehound model for a while, trying to bring down the poly counts to something that doesn't have 15,000 folds on a 4" x 6" x 3" critter. I got it mostly done, but decided that I wanted a larger version of it instead, so I'm reworking the model again.
 
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