Halo 4 Pepakura (Files within)

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Thank you jtm1997, sgp sgp for the reference pics. And thank you ziebster for the knee model.

Ha thanks :p Currently working on the shoulders, which are pretty interestingly odd and not sure how you would attach it to your arm... oh well, I'll continue building it!
 
Got something for you, but since I'm still a beginner I've got no idea how to unfold complicated models. So I give you all the .obj and let you unfold it.

shoulderl.png

http://www.mediafire.com/?6iah0olaqmanaqy

What do you think? By the way, this is the left shoulder. The right shoulder can just simply be inverted by the unfolder. Thanks guys!
(Btw, this is in no way sized. I simply just made it, and am giving to you.)
 
your missing the point dude. You need to specify the weapons name.... raygun? That could be from COD for all we know... just saying
 
Woo, I'm on a roll.

I was simply comparing a few things on MC and the infinity spartans, and realized their handplates weren't the same, so I put this together for anyone who needs it.

handplate.png

.obj file http://www.mediafire.com/?s7bnk5sy2rgsgz3
and the .pdo file because this one was simpler than the above one http://www.mediafire.com/?d7ecelerh45hijg

Now how do people like these? Should I continue? If I should, should I finish off the arms or go for the legs now? Feedback would be nice :)
 
oh and i'm also looking for the soilder Helmet too
2820852-web_carousel_main.png
[/IMG]its the one on the far left...is any one working on the Oceanic Helmet
536451_448050898557551_1598249346_n.jpg
[/IMG]
 
has any one modeled the Warrior helmet, I've been looking but i 've been having no luck
I don't think anyone has modeled any of the helmets except for the base one due to the lack of pictures and resources on all of the rest. If you can get your hand on more of the pictures (mainly GOOD side, front, back and top shots) I am more confident in saying that someone can model it then. Other than that, I don't see how it could be possible to get an accurate helmet with one picture of the front.
 
Now how do people like these? Should I continue? If I should, should I finish off the arms or go for the legs now? Feedback would be nice :)

So far, they are all a great start. Since I am a stickler for accuracy, I would probably end up modifying them in the following ways if you didn't:

Handplate: Shape is pretty good, could be a little higher resolution to match the curviness in the pictures. Also, you have the slots reversed, they should be raised, not sunk in(see: blue w/ assault rifle).

Kneepad: Shape looks good again and resolution is high, however it is more conical in the screenshots(see: red vs. blue pvp) with the tabs flaring out more. You also have the triangle normals flipped the wrong way, but Pepakura Designer can fix that on import.

Shoulderpad: Geometry is okay. Shape is a bit off. Needs to curve a lot more around the shoulder at a higher angle(see: blue w/ assault rifle). The notch at the top should be curved instead of pointed(see: blue and tan w/ battle rifle and blue vs. promethean). The details at the bottom could be adjusted a bit too(see: red w/ blue exploding). Also, half the geometry has the normals flipped, which can't be fixed with Pepakura Designer.


Can you tell me where you found this image? I am currently working on the helmet on the far right(I am calling it Demon, like the demon masks samurai used to wear).
 
So far, they are all a great start. Since I am a stickler for accuracy, I would probably end up modifying them in the following ways if you didn't:

Handplate: Shape is pretty good, could be a little higher resolution to match the curviness in the pictures. Also, you have the slots reversed, they should be raised, not sunk in(see: blue w/ assault rifle).

Kneepad: Shape looks good again and resolution is high, however it is more conical in the screenshots(see: red vs. blue pvp) with the tabs flaring out more. You also have the triangle normals flipped the wrong way, but Pepakura Designer can fix that on import.

Shoulderpad: Geometry is okay. Shape is a bit off. Needs to curve a lot more around the shoulder at a higher angle(see: blue w/ assault rifle). The notch at the top should be curved instead of pointed(see: blue and tan w/ battle rifle and blue vs. promethean). The details at the bottom could be adjusted a bit too(see: red w/ blue exploding). Also, half the geometry has the normals flipped, which can't be fixed with Pepakura Designer.



Can you tell me where you found this image? I am currently working on the helmet on the far right(I am calling it Demon, like the demon masks samurai used to wear).

http://marketplace.xbox.com/en-US/Product/Halo-4/66acd000-77fe-1000-9115-d8024d530919?CID=20120604ENENUSSAGOOGhttp://pixel.quantserve.com/r;a=p-00elAU1X2aPCI;labels=_click.publisher.google,_click.campaign.Halo+Trailer+-+Media+Ads+Dummy+KWs,_click.placement.Halo+Brand*http://clk.atdmt.com/MRT/go/347291367/direct/01/?href=http://view.atdmt.com/action/mrt104_PFXUSXBOX_1/v3/sv9iJaZSW_875tma10583/?href=http%3A%2F%2Fmarketplace.xbox.com%2Fen-US%2FProduct%2FHalo-4%2F66acd000-77fe-1000-9115-d8024d530919%3FCID%3D20120604ENENUSSAGOOGSPAD0000NONEPREORDSPAD0000NONEPREORD Hope this helps a bit man but if you go here and skip the video straight to the site, There should be a picture with these guys a bit lower on the page under "spec ops" tag. Or this http://halo.xbox.com/halo4 These kinda sites usually have images of the game
 
oh and i'm also looking for the soilder Helmet too
2820852-web_carousel_main.png
[/IMG]its the one on the far left...is any one working on the Oceanic Helmet
536451_448050898557551_1598249346_n.jpg
[/IMG]

http://www.405th.com/showthread.php/32448-Model-portfolio-%28Satchmo-III%29
Satchmo is great with the modeling so you should refer here.

Also not sure on the names of the helmets but i believe this is the helmet your looking for soldier or watever?
http://www.4shared.com/file/9u6YmgAo/Halo_4_helmet_spartan_IV__harn.html
Hope that helps man ! Goodluck if your going to build !
 
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