One of the things that defines helmets in my opinion are the lines on the visor... and I was thinking it would be really interesting to see a helmet covered in hexagonal patterns (Ie. about 100-150 tesselating hexagons). I also realised this would tie in with the actual visors to an extent, because when you take damage, the screen flashes red with a hexagonal pattern in the direction of the threat.
Another prime example is Crysis 2. When using armour abilities, the visor gains a hexagonal pattern (tinted orange for armour, blue for invisibility) which fades to transparency towards the centre of the screen.
These patterns are obviously only on the inside of the visor, or otherwise unseen by an external observer, but it would be a great idea for a new helmet, or a personal take on an existing one. What do you reckon?
Another prime example is Crysis 2. When using armour abilities, the visor gains a hexagonal pattern (tinted orange for armour, blue for invisibility) which fades to transparency towards the centre of the screen.
These patterns are obviously only on the inside of the visor, or otherwise unseen by an external observer, but it would be a great idea for a new helmet, or a personal take on an existing one. What do you reckon?