Recent content by Satchmo III

  1. Satchmo III

    3d modeling question

    Cool! Glad you got it sorted.
  2. Satchmo III

    3d modeling question

    Selection order of vertices shouldn’t have any effect but it’s difficult for me to understand precisely what you’re looking at. Have you been able to figure this out or can you upload a screenshot?
  3. Satchmo III

    Model portfolio (Satchmo III)

    Thanks again danielix 96 for sharing your work with the community. I put some links at the beginning of this thread for anyone not crazed enough to slog through the little behemoth that this thread has become over the last 8 years. I'm looking forward to seeing your Kat build and hope it doesn't...
  4. Satchmo III

    Foam SPI *Reforged*

    I dare you to say that you didn't purposefully position your camera in that last photo so we'd see how cool you are given that awesome lunar wolf painting you possess. Smiley-face. Was it a sizing issue causing the remake? Looks good thus far, keep it up!
  5. Satchmo III

    Free 3D Model Index

    Hi MoeSizzlac just wanted to say thank you for all you do for others. No BartSimpson prank call in that statement, take care.
  6. Satchmo III

    Star fox arwing build (Satchmo III)

    ENTRY #08: INITIAL SMOOTHING Some family stuff and the Viper Bravado squad kept me from the arwing for a few months. Back in March I applied resin to the exterior of the cardboard and this weekend I spread on and sanded off bondo on the wings and fuselage. I primed everything including the...
  7. Satchmo III

    HALO ODST Diorama - New Mombasa

    Holy cow that stuff is pretty. LASO is short for legendary, all skulls on...Halo's high difficulty game mode which requires serious effort from the player.
  8. Satchmo III

    Rogue Helmet (H3)

    Really clean work, keep it up! Though, Carolina's helmet is more of teal or aqua color or something like Tucker's though.
  9. Satchmo III

    HALO ODST Diorama - New Mombasa

    It's awesome you're still planning out and working on this project. It's definitely cool and your skill and patience is basically LASO. Looking forward to seeing more and for parts to get pulled together.
  10. Satchmo III

    Model portfolio (Satchmo III)

    TANGENTIAL ASIDE... Viper Bravado 4 takes on first patrol. I animated a walk cycle for the #4-V2 rig. The 32 frame GIF will keep patrolling the grayscape until the end of time. At the end of last year I made a goal to 3D print a crouching SPI figure a la the cover of Ghosts of Onyx. At the...
  11. Satchmo III

    Model portfolio (Satchmo III)

    The V2 team smiled for the birdie. After finishing the #2 helmet on Saturday, many hours were spent learning more about materials (like combining multiple UV maps to create detail decals over generated materials instead of flat paint everywhere) and rigging/posing models better in blender to...
  12. Satchmo III

    Model portfolio (Satchmo III)

    ADD UPDATE (REACH CONCEPT #2-V2 HELMET PEPAKURA)... Viper bravo team is fitted up. The #2-V2 helmet has been uploaded below and at the beginning of the thread. I'm psyched to have been able to improve upon the V1 versions and I feel the new helmets aren't too far removed from something one...
  13. Satchmo III

    Model portfolio (Satchmo III)

    Pardon the double post (I don't think I can post two GIF files in a single post). I took WIP snap-shots during the modeling of #3-V2 to be able to put together the following time-lapse. There were several modeling sessions over the course of the last week (bits here and there) and I finished up...
  14. Satchmo III

    Model portfolio (Satchmo III)

    ADD UPDATE (REACH CONCEPT #3-V2 HELMET PEPAKURA)... The #3-V2 helmet has been uploaded below and at the beginning of the thread. I see elements of the pilot and the EVA helmet in this one. The shape and/or angle of this one is a bit atypical and I think it would benefit from a neck-seal at the...
  15. Satchmo III

    Model portfolio (Satchmo III)

    ADD UPDATE (REACH CONCEPT #4-V2 HELMET PEPAKURA)... The #4-V2 helmet has been uploaded below and at the beginning of the thread. Part of the reason I like working with the concept art (besides how awesome it is) is that it doesn't contain very intricate detailing and I think this aligns well...
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