Hey Guys,
So I have dabbled in some of my own 3D modelling for the Reach CQB helmet, and all has gone great, EXCEPT for when I import the .obj file into Pep Designer. It seems that the program feels it is a good idea to create its own edges and faces, and also revers the angles so that the print out has some defects in certain places.
Has anyone experienced this before, and know how to fix it? I've had to import the model as an .stl file (Polygon) and this doesn't happen, but then I get a butt load of polys to sort through when unfolding.
Any help would be greatly appreciated!
Roman
So I have dabbled in some of my own 3D modelling for the Reach CQB helmet, and all has gone great, EXCEPT for when I import the .obj file into Pep Designer. It seems that the program feels it is a good idea to create its own edges and faces, and also revers the angles so that the print out has some defects in certain places.
Has anyone experienced this before, and know how to fix it? I've had to import the model as an .stl file (Polygon) and this doesn't happen, but then I get a butt load of polys to sort through when unfolding.
Any help would be greatly appreciated!
Roman