Even though the weather turned bitter cold today - high was only 58 deg , it was above the 50 deg threshold so I could do some more painting ...
The boots, forearm, bicep and shoulder cap armor is now done with the pre shading pass. Tomorrow I can do a final coat for the calf and thigh armor and depending on how much black I still have left I can do at least one full coverage coat on the remaining pieces - COD, chest and helmet. Then one final pass on them in 48 hrs and I'll be ready for the real work ...
So here's my overall cunning plan to recreate a screen accurate MC look with the understanding that set lighting and camera work make a big difference in what 'the paint scheme actually looks like ... remember the helmet and body are different. The helmet should read cooler and darker and the body warmer broader
Helmet:
1. Pre shading with flat black - in work
2. Main green core tone
3. Olive correction pass
4. Micro modulation to add subtle depth
5. Edge wear pass
6. Chip reveals
7. Grime layer
8. Matte clear
Body:
.5 Pre shading - in work
1. Main green
2. Panel depth boosting
3. Subtle highlight pass
4. Edge wear pass
5. Weather rebalancing
6. Subtle dirt layer
7. Matte clear
I'll provide the exact colors and mix ratios and what gets applied where as I get into the actual painting passes ...