hello everyone,
Juice: The only pieces I have are the ones you sent me.... we talked about my absence, so again I apologize.
Carnage: As you undoubebly know, you are more than welcome to the files.
Everyone: I guess I will leave it up to you all if we continue useing this thread or not, but in lieu of recent events I have released my mesh for you all to use, unfold, keep as a pet, or sleep with.....if your into that kida thing......I won't judge. :eek
here is a repost of what I placed in Carnage's thread:
Hello peeps,
Some of you know me, and others do not. For thoes who do not, I am the creater of the yet to be released Clarx Ironman files. In lieu of recent events I wish to share what my plans "Were" in reguards to the files. I was impressed by the tallent of a cirtian individuals ability to model, so I was going to take the best of my files, and merge them with the best of his into a sort of.....super file set... if you please.
Well because of the reason we all find ourself in this thread, there is no need to deal with this individual as we have the files right here (thank you Carnage).
With all that said, I am going to be releasing my files here and now. I am not a pepakura user, never have, dont even have the program, so what I am releasing is my 3D Mesh. I have taken the liberty of cleanning up a bit the HD files found here, and they are included broken out side by side with my mesh. I have formated the files 3 ways. a XXXXX.mb or maya binanry, XXXXX.obj for almost all 3d Programs, and XXXXX.fbx that can be used to import maya files into 3ds.
The hopes are for thoes interested to blend the two meshes together. I think there are very good parts to the HD mesh, but I also see issues.. For example the spine on my mesh is more acurate (from what I have seen) than the HD files. but likwise I like the way the upper thighs are done when compared to my mesh. You get the point.
I appreciate all thoes who in turn appreciate my talents. I know what I know because thats what I go to shool for, "Computer Animation" however, I am still in school and find it hard at times to give proper attentione to projects like this. I think my mesh has alot to offer this community, and this way it is now all of yours to show me what you can do.
enjoy
Maya Binary Download
OBJ Download
FBX Download
Clarx mesh broken into 6 parts as Obj for direct unfold in pepakura: :
Download