Kigma9
New Member
Hi all, I've finally getting around to posting my MK V (B) and MK VII mashup build.
When I'm working on something, I often get swept up in the momentum and forget to stop and document, so some pieces have no images of particular stages in their build. My build process was also a lot more chaotic, with different parts at different stages of progress at the same time, but for the sake of cohesiveness, I'll be streamlining the build process description.
I had initially wanted to do a full MK V (B) build, but during the very early printing stages, the free MK VII files hosted on the forums started showing up and I ended up pivoting to include pieces of MK VII in my own build, as I really like how the different pieces look when paired together.
To scale these pieces, I made a scan of my own body using an old Xbox 360 Kinect and some free 3d scanning software (I'm afraid I don't remember which in particular) and imported both it and the armour pieces into Meshmixer and scaled accordingly. After a few iterations it was finalised to an unholy mix of free, paid and self-made files. I made the chestpiece sit lower by removing some geometry at the collar
Final suit make-up features the MK V's helmet, biceps, vambraces, handplates, cod-piece, boots and shins. MK VII representation is in the form of neck seal, chestpiece and thighs. Plus the greebly bits associated with the two sets of armour.
For the knees I really wanted to use the CQB knees that are part of the MK V (B) core in Halo Infinite, but couldn't find anything online, so I made my own version in Fusion 360 based on screenshots taken in-game. It was a good way to get to know the software, as I had never used it in a large capacity before.
You can find a link to these pieces in the Free Model Index under "Halo Infinite: MK V Core".
When I'm working on something, I often get swept up in the momentum and forget to stop and document, so some pieces have no images of particular stages in their build. My build process was also a lot more chaotic, with different parts at different stages of progress at the same time, but for the sake of cohesiveness, I'll be streamlining the build process description.
I had initially wanted to do a full MK V (B) build, but during the very early printing stages, the free MK VII files hosted on the forums started showing up and I ended up pivoting to include pieces of MK VII in my own build, as I really like how the different pieces look when paired together.
To scale these pieces, I made a scan of my own body using an old Xbox 360 Kinect and some free 3d scanning software (I'm afraid I don't remember which in particular) and imported both it and the armour pieces into Meshmixer and scaled accordingly. After a few iterations it was finalised to an unholy mix of free, paid and self-made files. I made the chestpiece sit lower by removing some geometry at the collar
Final suit make-up features the MK V's helmet, biceps, vambraces, handplates, cod-piece, boots and shins. MK VII representation is in the form of neck seal, chestpiece and thighs. Plus the greebly bits associated with the two sets of armour.
For the knees I really wanted to use the CQB knees that are part of the MK V (B) core in Halo Infinite, but couldn't find anything online, so I made my own version in Fusion 360 based on screenshots taken in-game. It was a good way to get to know the software, as I had never used it in a large capacity before.
You can find a link to these pieces in the Free Model Index under "Halo Infinite: MK V Core".