Ummmm.... I think you were trying to say how do you get a texture in there? If so then well... I mod for one, so I use entity to extract the model frist. then I used photoshop to flip teh texture horazontly. (you have to do that entity is werid like that) Then Import into the program And I think you have to flip the faces. Then just import. Then go to #dModelWindow and Texture Configureation. Then find it and then your done. Hit ok or whatever and then your done. Its textured!! I'm going to get some cardstock tommorw maybe so yeah. Or i might do it on wood or canvas I don't know yet. But yeah.... So is it good for a frist?
Thanks!
:hyper: Dootuz :hyper:
EDIT: By pollygon code do you mean texture? If so then yes.