Hey everyone. I've been skimming through threads on this site for a while (actually got some really good fiberglass info/techniques when I was working on last year's Halloween costume, and I think I also saw the idea for SmoothCasting the inside of the helmet instead of using fiberglass), and since this year I've decided to build a costume from the Halo universe, I've finally signed up.
I'm pretty new to the pepakura aspect of costume and armor building, even though I've been building my own costumes for a few years now. Last year I made a Boba Fett costume completely from scratch. Helmet, armor, jetpack, belts, pouches, braids, gauntlets, cape, etc. Nearly everything scrounged together from scrap pieces found laying around, or sewn/constructed from the ground up. It was my first intensive build, but wasn't that heavy on the pepakura part. All I did was download templates for the helmet and armor, print em onto some cardstock, cut it all up then reassemble it. The jetpack and gauntlets had no templates so I had to build em up from reference photos. Everything else was pretty much soft parts. Got the whole costume done in about 2 months or so (I'd say the last 2 weeks were all weathering by hand, which sucked), and I was pretty happy with the outcome, but it wasn't 100% movie accurate. Some things I wanted to improve on were things like sizing (helmet seemed too big, and chest armor was a bit too small), and smoothing the resin on the outside (hours and hours and hours of sanding, but the helmet still didn't look as smooth as I liked. Still had some rough edges and uneven spots).
Like I mentioned though, I'm hoping to get better with pepakura, considering a MJOLNIR armor costume is pretty much 80-90%, well, armor. Not sure on what I want to do yet though (Halo 3 Master Chief, or my in-game Noble 6 character from Reach), but the latter might be a bit more difficult considering I'd need pep files for all different kinds of armor.
I'm pretty new to the pepakura aspect of costume and armor building, even though I've been building my own costumes for a few years now. Last year I made a Boba Fett costume completely from scratch. Helmet, armor, jetpack, belts, pouches, braids, gauntlets, cape, etc. Nearly everything scrounged together from scrap pieces found laying around, or sewn/constructed from the ground up. It was my first intensive build, but wasn't that heavy on the pepakura part. All I did was download templates for the helmet and armor, print em onto some cardstock, cut it all up then reassemble it. The jetpack and gauntlets had no templates so I had to build em up from reference photos. Everything else was pretty much soft parts. Got the whole costume done in about 2 months or so (I'd say the last 2 weeks were all weathering by hand, which sucked), and I was pretty happy with the outcome, but it wasn't 100% movie accurate. Some things I wanted to improve on were things like sizing (helmet seemed too big, and chest armor was a bit too small), and smoothing the resin on the outside (hours and hours and hours of sanding, but the helmet still didn't look as smooth as I liked. Still had some rough edges and uneven spots).
Like I mentioned though, I'm hoping to get better with pepakura, considering a MJOLNIR armor costume is pretty much 80-90%, well, armor. Not sure on what I want to do yet though (Halo 3 Master Chief, or my in-game Noble 6 character from Reach), but the latter might be a bit more difficult considering I'd need pep files for all different kinds of armor.