What to do with these "Models"

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Actually I have a program for reducing poly's called vizup. It free and works pretty well. But it is a ram hog when reducing polys down.
 
I would do the H2 armor, but modify the hand plate and the knees.

And add details with your super tool (forgot the name) for the bondo ^^
 
Im going to make the current MC pepekura model we have here. But will divert as soon as I can get a H# model to start. There is so much difference between the two its amazing, even the bicep is three joined pieces, whereas the current one were working with is a single piece.
 
Me too, but I'll start with the H2 one to be good at it ^^

And I want my armor done 4 September 25th, so I can't wait ^^
 
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