Armor mobility

Mothman

New Member
How do yall deal with mobility in the legs? I made mk4 Armor from Halo wars/Infinite, granted i scaled wrong, however I did reprint one lower leg anda smaller scale and I still am having mobility issues. AS much as I love the Mk4, im leaning more to make the mk7 lower legs for the better mobility in the knees and ankle. Any and all help will be appreciated.
 

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Sorry its not a magical answer where just one thing makes it all better - but mostly that's solved by proper sizing/scaling.
Of course bad model design plays a factor. "Game accurate" is often not "real world wearable" and something I have to walk clients through often when it comes to making their armor. Its fairly common for first-time armorers to lean in to covering every cm² of their body rather than leave the joints open so they can bend the knee and elbow etc. Real life isn't a game where armor parts can magically fold into each other.

People new to printing armor often aren't experienced at scaling and distorting armor to match their body. That's why I continually suggest starting with a less technical armor that has looser tolerances. And work towards tighter fitting armor as you gain skill.

On a personal note: I've always looked at the MK-IV and thought:
How the heck is someone supposed to move in that? The chest is so overly wide there's no way to actually bring both arms up into a typical shooter's stance.

If you are scaling uniformly that will be a big part of the problem. If you aren't using an accurate avatar and software to make your fitting match your body that's another big factor. (IE: Are you using Armorsmith?)
And you have to strap in a way that parts don't slide down. If the thigh is high for the first hour, then as you sweat and walk it slides down, its going to lock up the knee
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In generally I'd suggest defining "mobility issues" as a bullet-point list and attack each issue individually.
  • Elbow won't go straight
  • Knee won't let me walk up/down stairs
  • Waist doesn't let me sit
 

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