Yea I have seen them but thats why you remodel the model in to brtter topology there are a few spots that would need to keep triangles but 90% of that could be transfered to quads and still keep its shape looks cleaner in the pep veiwer easyer to fallow and to unfold the model is only triangles beacuse that is what the game engine reads dont have a modwl editor download blender or sketchup both which are free
...wait are you sure you're an "experienced" modeler? No offense, but it doesn't seem like it... because 3d models are made of triangles and only triangles. A square face is made of two triangles, and a sphere is made of a *yoink* load of triangles.
OBSERVE
After (Left) :
Ahh... looks good
Before (Right) :
OMG WTF SO MANY TRIANGLES
I just hit "soften/smooth faces" on the map and the program just simplifies those gawd awfuauaul triangles.
And if you're worried about Pep cleanups... I guess you have a point, but this particular file isn't that bad (soldier torso) since it's a simple little model... it's like unfolding a square, as opposed to... say the Warrior torso I tried unfolding one day.
---
By the way, update for everyone who is waiting for the Soldier Torso... I'm cleaning up the file, because apparently Pep-des3 doesn't like grey and blue faces. They all have to face outwards (show white) and as you saw in previous pictures, that hasn't happened.
I looked for a quick fix tool and methods, but I couldn't find one... that worked for me at least.
It should be done in two or so days. I'll come back and stitch some up after I get out of the shower.
LATER!