BlacRoseImmortal said:
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@Eric or anyone who knows the answer: You mentioned Primer... does that come before or after the Bondo?...wait........ok, is there ANYTHING I need to do before Bondoing?
Well, since you asked for me by name I guess I'll jump in here, lol. The primer comes
after the bondo stage. You first cover the body of the SR with bondo, sand it down smooth and even it out, then you apply a coat of primer.
The purpose of the primer initially is to check for any imperfections/flaws that need to be fixed prior to application of the actual paint. After that, the primer serves as a good adhesive base for the final coats of paint to cling to. You can always painting the SR without primer, but the results won't be so good.
And as for the paint, yes, I said COATS. You'll want to apply more than one, as that'll help to increase the piece's durability from regular wear and tear. Some people also apply a clear coat afterward, but that gives a prop a shiny "candy" appearance I personally don't like.
Oh, and for the paints, I'd suggest you use automotive spray paints. It's what most of the major prop studios use for the props they make, as it'll stand up to a lot more wear and tear than the average household paint. I mean, it's formulated for use on cars, so it has to be tough, lol.
BlacRoseImmortal said:
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So Ive decided that I'll be upgrading as much as I can to fit the Halo 3 Model... So basically im gonna make a mutant H2/H3 love child Sniper Rifle.
Iv'e already taken the liberty of changing the end of the barrel piece (what is is called?) to fit more like the H3 version, but I wont be able to make it look exactly like it since the H2 version has only one "hole" and the H3 has 2 "holes" (look at the reference pics int he gallery to know what im talkin about)... this is gonna look weird in the end but I think I'll be able to pull of some ridiculously remarkable mutations....
does anyone have an opinion about this?
Personally, I think that's a kewl idea BRI. I mean, that's what I'm doing with my Mk VI armour. My helmet started out as the HALO 2 model, but I've since incorporated a lot of details present on the HALO 3 in-game model, as well as ones present on the HALO 2 version, as I want my armour to be as uber-detailed as possible.
I know most everyone wants to go for screen-accurate, but at the same time part of this hobby is about taking some creative license with our work. So, why not do it that way? It's not like people won't be able to recognize what it is anyway, lol. I think it'll come out looking real good if you do that, imho.