LastSpartan said:
Yeah but I hope you realize that it has been done for other games, like Farcry and that if Infinity Ward and Treyarch weren't making a game every 6 months, they would have more than enough time to design this.
The Call of Duty series is now like the NHL one.
I'm sure they'll start putting years after the name because they have no more ideas.
Call of Duty 2010
Awesum.
In case you haven't noticed, you won't be able to come up with any sizable list of games with map editors, because they are nearly nonexistent in console games. Most map editors take up a ridiculous amount of space, which is why they are offered as separate downloads from the developer after the game's release. Call of Duty games have had map editors since the beginning. However,they are only available for the PC version customers, and since the Modern Warfare editor, without any sort of map editing kit, was 600 MB. World at War's was close to 650 MB.
Not every developer can create a console game map editor that can be played online by every user (except those who have user content off). Infinity Ward would have to completely revamp their game engine, and in the end spend nearly, if not more than, a year just to make a map editor that, like Halo 3's Forge, can place new objects. Not new backgrounds, buildings, or anything similar.
Plus, how would an in-game map editor work? There's not even a slightly realistic way of adding a map editing character into the game without ruining it. You can't have aliens, random floating people, or objects. They would need HUD for the editor, physics for the countless things that could happen, add a game spawning system (which, unlike Halo 3, is not already programmed to work), and add even more animations to the characters to prevent any model collisions or glitches.
That is why there is practically no chance of an in-game map editor. Halo 3 is not as heavily centered around Matchmaking as it is around user-created content. Call of Duty is centered around its Matchmaking system, so a map editor would be completely useless besides a few Micheal Myers maps. If you truly want to have a map editor for Call of Duty games, you'll need about 7-9 GB of memory for the game, and about 600-700 MB for the tag editor, and then only God knows how much space for a map editor that you can visualize with.