First Halo Cosplay - ODST 3D print

SmartAsh3184

New Member
Hello amazing 405th community I have recently started the sizing stages of building my very first Halo cosplay the ODST armor!! Being new to cosplay and sizing with Armorsmith, I was wondering if anyone had any tips or suggestions about what I have so far (photos below). Any help would be appreciated. The cad files are from made 3D printable by MoeSizzlac Thingiverse Halo 3 ODST - Rookie - Full Armor Set.
 

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In my limited scaling experience my thoughts are below :

-The thigh appears the be the along the whole length of the leg, I think this could be restriciting if you attempt to sit, maybe a little less length there?

-The shin dips below the ankle and could be well into the footwear at that point.

-The gauntlet appears to also be along the whole length of your lower arm. This could restrict when you go to bend your arm, put your own helmet on, etc. (Imaged attached showing my setup) I believe you would want to lower that length along the arm. My elbow piece was roughly in line with my elbow when bent. I used FromTheBrink files for my gauntlet shown.

-Chest / Torso items look good to me
 
In my limited scaling experience my thoughts are below :

-The thigh appears the be the along the whole length of the leg, I think this could be restriciting if you attempt to sit, maybe a little less length there?

-The shin dips below the ankle and could be well into the footwear at that point.

-The gauntlet appears to also be along the whole length of your lower arm. This could restrict when you go to bend your arm, put your own helmet on, etc. (Imaged attached showing my setup) I believe you would want to lower that length along the arm. My elbow piece was roughly in line with my elbow when bent. I used FromTheBrink files for my gauntlet shown.

-Chest / Torso items look good to me
Will update my sizing. Thank you so much!
 
I hope these help:

Advice:
Just because this is new to you doesn't mean its new. You don't have to re-invent the wheel with making, finishing or painting techniques. With ANY new endeavor I urge people to scroll back in the forums and facebook pages about a year and just read, read, read. A day spent reading can gain you man-years of knowledge and insight. You see what gets asked over and over. You see the problems that pop up over and over. You see things like "after about 3 months these cracks appeared" and so on that you only get with the benefit of time.
YouTube: Instead of watching movies this week just watch YouTubes on printing, making armor, doing painting etc. There's nothing like WATCHING something happen both good and bad to be a great learning tool.

My "New Armorer FAQ" thread:
SgtSaint's FAQ post
<spoiler> I commonly recommend starting with a less unforgiving build as your first armor, then work up to one's like this with tighter and tighter tolerances after you've leveled up your scaling skills.</spoiler>

Read through some build threads where people detail the process, the scaling, the planning, the fails and successes, finishing, painting, strapping. These are a couple of mine but there are hundreds more. Also don't brush off build threads for armor different than yours. Just because it's a... Heavy Infantry Mandalorian, or whatever doesn't mean the lessons on scaling, padding and painting don't apply to your armor just as well.
Spartan:
Build 2 - MK-VI gen-3. With some silver timeline influence
MK-VI Silver team season 2 [2024 build]

ODST:
SgtSaint ODST build (AU regiment)

Specific to your photos:
I agree with Parzival about the lengths of your long-bone parts (arms and legs): They look too long and like they will lock up your joints. I **suspect** this is a lack of familiarity with Armorsmith and you're doing simplistic uniform scaling. Doing non-uniform scaling will get you a lot closer. For example you might need to be 110% around and 90% in length to match your body.
2025-03-12_11-11-51.PNG


_DSC6838.jpg
 
I hope these help:

Advice:
Just because this is new to you doesn't mean its new. You don't have to re-invent the wheel with making, finishing or painting techniques. With ANY new endeavor I urge people to scroll back in the forums and facebook pages about a year and just read, read, read. A day spent reading can gain you man-years of knowledge and insight. You see what gets asked over and over. You see the problems that pop up over and over. You see things like "after about 3 months these cracks appeared" and so on that you only get with the benefit of time.
YouTube: Instead of watching movies this week just watch YouTubes on printing, making armor, doing painting etc. There's nothing like WATCHING something happen both good and bad to be a great learning tool.

My "New Armorer FAQ" thread:
SgtSaint's FAQ post
<spoiler> I commonly recommend starting with a less unforgiving build as your first armor, then work up to one's like this with tighter and tighter tolerances after you've leveled up your scaling skills.</spoiler>


Read through some build threads where people detail the process, the scaling, the planning, the fails and successes, finishing, painting, strapping. These are a couple of mine but there are hundreds more. Also don't brush off build threads for armor different than yours. Just because it's a... Heavy Infantry Mandalorian, or whatever doesn't mean the lessons on scaling, padding and painting don't apply to your armor just as well.
Spartan:
Build 2 - MK-VI gen-3. With some silver timeline influence
MK-VI Silver team season 2 [2024 build]


ODST:
SgtSaint ODST build (AU regiment)


Specific to your photos:
I agree with Parzival about the lengths of your long-bone parts (arms and legs): They look too long and like they will lock up your joints. I **suspect** this is a lack of familiarity with Armorsmith and you're doing simplistic uniform scaling. Doing non-uniform scaling will get you a lot closer. For example you might need to be 110% around and 90% in length to match your body.
View attachment 370066

View attachment 370065
Before I start I would like to say thank you so much for the info and for making such amazing models for 3d printing. First off I have already started the process of watching videos for Armorsmith as much as possible ( around 2 to 3 hours a day. I get sucked into projects like this very easily lol) Secondly I would like to say that I have since updated my sizing ( just haven't gotten around to posting a revised version of it here yet) and have done my best to think about reducing locking of parts. I found that by thinking about how the part is going to be attached to my body helps (at least for me) to get the fell of how much movement I will have. (random: i am also in the process of building the framework of how it will look and feel when Im done with the cosplay) Third, ai found the hardest pice to get around were i wanted the size to be was the forearm. I kept having to resort to free form deformation with the scaling tool because of how my wrist to higher forearm ratio was. This in turn changed how the elbow pice was shaped making it look like, for a lack of better words, a weirdly crop image that isn't symmetrical (which Im pretty sure is due to my lack of experience using Armorsmith as a CAD software). Again I would like to thank you for your help.

Ps: I just checked out your build and I was originally going to create a armor based off of galactic armory but I found that with the amount of detail it needs for just sizing I chose to use my own CADing abilities and your amazing models to edit and make new parts after I finish sizing the base pieces.
 
Before I start I would like to say thank you so much for the info and for making such amazing models for 3d printing. First off I have already started the process of watching videos for Armorsmith as much as possible ( around 2 to 3 hours a day. I get sucked into projects like this very easily lol) Secondly I would like to say that I have since updated my sizing ( just haven't gotten around to posting a revised version of it here yet) and have done my best to think about reducing locking of parts. I found that by thinking about how the part is going to be attached to my body helps (at least for me) to get the fell of how much movement I will have. (random: i am also in the process of building the framework of how it will look and feel when Im done with the cosplay) Third, ai found the hardest pice to get around were i wanted the size to be was the forearm. I kept having to resort to free form deformation with the scaling tool because of how my wrist to higher forearm ratio was. This in turn changed how the elbow pice was shaped making it look like, for a lack of better words, a weirdly crop image that isn't symmetrical (which Im pretty sure is due to my lack of experience using Armorsmith as a CAD software). Again I would like to thank you for your help.

Ps: I just checked out your build and I was originally going to create a armor based off of galactic armory but I found that with the amount of detail it needs for just sizing I chose to use my own CADing abilities and your amazing models to edit and make new parts after I finish sizing the base pieces.
I really appreciate all the kind comments.
But I also don't want to steal anyone's thunder: I don't know what models of _mine_ you're referring to. I used some of MoeSizzlac's files, some GA, some AguilarWorkshop, and some of my own; but mine weren't released to the public. So you might be confusing my write up with Moe's files.
 
I really appreciate all the kind comments.
But I also don't want to steal anyone's thunder: I don't know what models of _mine_ you're referring to. I used some of MoeSizzlac's files, some GA, some AguilarWorkshop, and some of my own; but mine weren't released to the public. So you might be confusing my write up with Moe's files.
Yea sorry I got you mixed up with MoeSazzlac. Ive been seeing your Threads everwhere and keep geting people mixed up sorry for the mixup.
 

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