Halo Reach Female MK.V[B] Shin Armor

Aethyia

New Member
Ahem, hi!

Haven’t posted much on forums before, been a lifelong lurker till now. Time to change that!

This thread is thematically related to KaeSpoon’s thread here: Project FEMV[B] - Overhaul of MK.V[B] Female armory templates

However so far she’s focused on the chest piece and upper arm segments, and I’m looking to work on the female spartan model shin armor of which I haven’t seen a good high resolution work up.

I’m new to blender, and the current approach I’m starts with extracting meshes and textures from halo reach. Then I’m applying mesh subdivisions and using the texture normal map to apply finer details to the up-res mesh.

I have a feeling I’ll need to get my hands dirty soon with manual mesh editing/sculpting. I’m also wondering if using the game meshes as a starting point is a good approach, or if a better way is to model the armor from scratch with primitive shapes and sculpting?

In any case, happy to be here and looking to contribute as I learn how to use blender. Thank you to all the modelers who have posted tutorials and models to the repository!
 

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