Halo: Reach Jorge Cosplay - Paint Help?

Diego062

New Member
Hello everyone! I'm trying to work on a cosplay project for Jorge-052 from Halo Reach as a 3D printing cosplay maker. I'm trying to strive for total accuracy; however, I ran into a problem: What is Jorge's exact spray-paint color?

In Halo Reach, Jorge's paint tends to change its tone depending on the shade of the environment: in some shots, it's like he goes from Army Green to Olive Green, to Sage Green, and in Halo: Infinite, his armor's color appears to be a hybrid of beige and olive green. I think Infinite is the most accurate, as the light in the image is fair. But finding an exact spray can for this is difficult; Rust-Oleum and Krylon do not appear to have this exact match.

The next image is my 3D helmet (files from Galactic Armory), the shade of paint I used is Sahara beige from Montana Gold. But upon closer inspection, I can tell it's not the match for Jorge's paint. By all accounts, it seems his paint is olive green with a beige tone to it. I thought he could be a Gucamoly green color, but upon closer inspection, it doesn't have that beige tone to the color, but it seems close enough, but I'm not so sure.

Does anyone have any ideas on how to pull this off? I'd really appreciate it! It can really help with my cosplay project!
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Jorge's paint tends to change its tone depending on the shade of the environment:
Exactly

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As a long time recreationist let me give you a word of advice…

There are two schools of thought on color matching.
1 - Production matched. Actual color as used on the actual prop or costume by the production/art department. At first this seems like a no brainer and that is what you want.
2 - Screen matched. This is what I generally do. This is the color you are presented with *on screen* after lighting gels and post production color correction. This is the color they wanted to put on screen.

A great example of the difference between these two is the flight suit on Battlestar Galactica 2005. It was made in a near green color. But presented in a gold/copper after all the production, post production and color grading. They wanted the audience to see a goldish color and had to use green to get that effect after all the lighting was applied.

You see this same debate with other costumes. Was James Kirk's shirt this color of green or that color of gold, is a hotly contested debate because of all the changes from lighting and the TV tube technology of the 60's.

Then if you're trying to match from a game such as "What color is Master Chief 117?" - Well, which version of the game because the color changes with each. And which platform because PC and Xbox aren't in the same color gamut. And what kind of monitor, CRT, LCD, OLED, projection…

Like I said, personally I go for "screen matching" colors. I want to wear what people were told to see and thus what they expect. I don't want to spend my day at the convention arguing that my orange costume is the exact same color as the ones used for the show, but due to lighting and post production color correction it looked brown on TV. <gasp> That's a lot to say here: Imagine having this discussion 10 times a day at a convention-Pass!


So again... just one guy's opinion. Watch the show or play the game. Pause in the scenes where you see the prop or costume (preferably in the most natural and neutral light possible)
... and decide for yourself what color you see as the audience.
 

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