well, it handled the mesh fine, the problem was the WAY it handled the mesh, I was hoping I could adjust settings to make it unfold in larger sections, instead it decided it wanted every polygon represented by the nurbs as individual sections that would be far smaller than the size the numbers print out at. It really dosnt matter though, the low poly version has less parts the both the EOD and CQB game meshes, and Ive folded both of those without too many problems (except the eye area on the EOD is a mess, cant make out most the numbers)