Finnish Spartan
Jr Member
As of now i have finished my sculpt of master chief helmet. But before i start molding i want to have one thing cleared out of my mind.
How do you make the surface of the armor (In 3ds max: Noise bumb map for example) so that the surface will have detail and wont be smooth.
Do i do it after or before casting the mold?
How do you make the surface of the armor (In 3ds max: Noise bumb map for example) so that the surface will have detail and wont be smooth.
Do i do it after or before casting the mold?