(Help) DooM helmet

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quakex45

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(Help) DooM Armor

I need some help on ripping a helmet model from a exaction model that was ripped from a unreal custom model.

doommodel1.png

Doom guy Model: http://www.mediafire.com/?9s71rw0u4ag6xcx

The helmet up close
doommodel2.png

I just need the helmet, not the rest of the body.

Thank you for your time 405th.
 
Thank you Pal Partha, but for some reason a error has popped up.


That part needs to be flat or even with the other side.
 
Thank you Pal Partha, but for some reason a error has popped up.

[...]

That part needs to be flat or even with the other side.
I opened the original obj file with PD and that "error" was there. I didn't do anything to the chin area of the helmet. I just removed the body, the neckseal, the visor and then cleaned up the helmet opening.
 
I opened the original obj file with PD and that "error" was there. I didn't do anything to the chin area of the helmet. I just removed the body, the neckseal, the visor and then cleaned up the helmet opening.
It may have been felt when I must have ripped it or the model all way had that.

Edit: the model was like that. :[
 
Edit: the model was like that. :[
I told'ya! *shrug*

You can fix it in pep designer easily, I'll have it in a couple of minutes...

Edit: http://www.4shared.com/get/clHTQWrd/Doom_Helmet_LD__1_.html
There you go, you can move verts in pep designer, but only if the model isn't unfolded.
Yep. Just go to 3D Menu --> Edit Mode --> Edit Model, click on Move Vertex and then pull on the point in question until it lines up with the point on the other side of the jawline. One stroke.
 
....Or just click on the icon two icons left of the "specify open edges" tool :O
The icon that looks like three arrows pointing in seperate directions.
 
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