My roommate KWStreetfighter has been a member of the forums for a long time and i am just now joining so as to not continue my vicarious posting through him. We are starting work on our "badass halo-style" megaman and zero armors, but are running into some issues at the modelling stage.
For some reason, i hope someone might know why, when i bring my OBJ from Maya to Pepakura there is an issue where some of the faces are inside out while others are fine, and because of this, i cannot fix it, only invert the issue. I have costructed the OBJ out of 8 seperate meshes that have been combined into one and the normals are all correct, but as it comes into pep the faces are all kinds of wonky. Thanks for the help guys, keep up the great work.
For some reason, i hope someone might know why, when i bring my OBJ from Maya to Pepakura there is an issue where some of the faces are inside out while others are fine, and because of this, i cannot fix it, only invert the issue. I have costructed the OBJ out of 8 seperate meshes that have been combined into one and the normals are all correct, but as it comes into pep the faces are all kinds of wonky. Thanks for the help guys, keep up the great work.