How to Slice?

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You need to build a bunch of reference planes thru your model with offset between planes that equal to thickness of material you plan to use for build. Than you need to find intersection lines between your model and those reference planes. Those intersection lines - are contours of your slices. All you need now - save them, print them, cut out as templates, transfer their contours to material, cut, build, etc...
 
Sorry for the second post but how do you turn a file back into a 3D model? Like how to turn a obj file back in to a 3D model?
 
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