Here is a new update (and an unusual one)
I needed to take a break from modeling, so I decided to do the rig for Iron Man (despite not having the arms). I made a short 4 second walk cycle, so you can see how the mesh moves and works. I also included a small movie of the actual rig, so you can see what is actually driving the model. All that "kibble" on top is the bones and joints to make the back flaps move and rotate properly.
Here is the rig
[media]http://www.youtube.com/watch?v=D08qODi86hM[/media]
And here is the final mesh rendered out. There is only default materials, default lighting, nothing special.
[media]http://www.youtube.com/watch?v=TFn5rmSJS_Q[/media]
IroniumCostuming said:
i know that, im just talking about the actual structure of a human. I know that our shins bend in a little but seeing that ref pic it just seems a litle durastic with his suit. (his as in tony stark!)
I see...
Well I have two trains of thought on that, one: the armor itself is obviously larger than the leg, so a curve in the armor may still leave enough room for a not so curved human shin. My second thought is it may look very very curved on the outside, but may be more straight o the inside (if that makes sense)
overall the majority of what you see on film was made by ILM and is CG. one rule when animating is what looks good, is good. Not necessarily what actually works. Once my model is done, I will be working with a few individuals to pep out a prototype and them make changes to the mesh form there.