Legendary Armor Spartan Armor Progress....

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Ruze789
BTW. I don't think that I've said that Ruze is a tremendous help in this project with his reference pictures. He's the one who has been feeding SKG the stills to build the armor files. Thanks Jim. It's very much appreciated.
 
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I know the armor is currently scaled too large for the human figure but I just wanted to post progress of the project.
untitled.99.jpg

untitled.97.jpg
 
I'm sorry, but I can't tell. Post 376. Are those screen shots of the model, but the build pieces on a maniquin? The sheer amount of detail is making distinguishing the two types of pictures hard.

You guys do magnificent work.
 
Hickeydog:
Those are just renders. We're not that good.

Marco:
I did that to be an A$$. They are temporary until we model the shoulders. :)
 
I know the armor is currently scaled too large for the human figure but I just wanted to post progress of the project.
untitled.99.jpg

untitled.97.jpg

these are great renders! just one thing, there just seems to be a lareg open area above the elbow... meh, it is probably part of the suit :)
once again, great job! and bishop, i hope you get better soon if your still feeling sick :cool
 
both actually, then i play with the piece in Photoshop lol. Imma tell ya what tho. I first saw that model you posted and had to study it for a min. I couldnt figure out if that was a render or an actual suit. WOW great stuff!!
 
Been watching this thread awhile. I love it. I think Im gonna find a way to build a cnc machine. I know a lot of people say that... but Ill have something going before long I think.

You guys are all doing great work! Like everyone else, I wish could be there to help out.

Sorry you guys had problems in this thread. Its too easy on the internet for people to run their mouths since they cant get smacked for it here. Glad to see that Gravity Hammer in use SKG! When people leave you no choice, its the right thing to do.
 
@jack7226
i use daz also, and thats some good work that you have, a question though. do youdownload your cantent or make it yourself
 
Aw, I'm flattered we have inspired you! I think its great you're just diving in, it's the best way to do it! And I still watch tutorials too! It's an ongoing learning process, and I also have goals I hope to reach :) And yes if you are comfortable with it, share some work :)

Stormy is another great 3D artist! I didn't want to answer for him, though I think he will also have some great insight to add if/when he can :)

Aw... :$

I started out as a Maya guy, having learned it in college (Maya 4.0!). I worked for years trying to become a modeler, then a generalist. I even had a brief foray into Lightwave. Tried like hell to get into VFX for several years, then tripped and fell into what ended up being a back-door into the industry! ;)

I switched over to Rhino once I started working as a modeler. As 95% of what I do ends up being manufactured- Rhino just is better suited.

Rhino is a NURBS-only modeler. You can load in a mesh, but what you can do with it is extremely limited.

Nurbs vs Polys is a different workflow and mindset. Polys are extremely easy and fast to work with- but... you get facets unless you smooth it- which has the drawback of giving you more polys and a dense model. Polygons are also very straightforward, and make sense. You can grab points or faces and move them around- it's super easy to get the shape you want quickly.

Nurbs on the other hand... are difficult to describe. Everything is based on contours and curves. You end up with uber-smooth and clean models. If you've ever messed around with spline curves or bezier curves in Photoshop or Illustrator- it's like that, but in three dimensions.

Neither is better than the other, just different. Modeling for manufacturing, whether in polys or Nurbs, is a whole other story. I can go on if anyone is interested... :confused
 
Modeling for manufacturing, whether in polys or Nurbs, is a whole other story. I can go on if anyone is interested... :confused

I am. The only model-building* related job that seems to exists in Europe is almost exclusively about building models for production and I'm considering getting into that :)

*It's about physical models, though.
 
I am. The only model-building* related job that seems to exists in Europe is almost exclusively about building models for production and I'm considering getting into that :)

*It's about physical models, though.

Look into industrial and product design, it's essentially the same thing. Some guy (or gal- SKG!) somewhere 3d modeled your DVD remote, your cell phone, even toys.

Basically, you have to approach it from the standpoint that regardless of it being made via SLA, or CNC, a combination, or completely by hand- SOMEONE is going to have to put it together. You have to make it easy for them. Adding alignment tabs, pins, places for screws, etc. You have to have places for them to glue it together.

You also have to decide what you actually NEED to model. What parts can be made of laser cut plastic or metal? What parts can be turned by hand on a lathe?

Walls have to have thickness. Enough thickness so that it doesn't collapse, but not so much to make it solid. I get models all the time from top concept modelers/designers in Hollywood- they look GREAT, but they're just paper thin shells- I have to split them up and reverse-engineer them so they can be made- giving walls thickness, screw bosses, etc. It's not that they screwed up or anything- it's not their job to worry about that stuff- it's their job to design cool guns or bombs or robots or whatever.

If it's going to be machined via CNC- the tool can only get certain places, and some detail is just too small to be machined- so it either needs to be scaled up, or deleted. You have to eliminate undercuts- either by modeling them out, or splitting the model up into pieces- but now you have to make it so the pieces fit back together.

For instance, the Reach armor- I have to split it up into pieces so that the machine can get as much detail as possible without undercuts- ALSO, each part has to fit into an envelope thats only 4" tall. The router can go deeper, but while machining steep angles the chuck will collide with the part and mess it up.

All kinds of stuff to bear in mind.
 
Man.. Stormy i would love to sit down with you and pick your brain. I have so many questions. But like i was saying to SKG im diving in headfirst. I was told the best way to learn is by trial and error. I will say tho you all have a great talent. I mean anyone can learn to use a program but it takes a creative mind to make your pieces. And it shows. I will continue to follow this thread. The work is amazing. I would love to see any of the suits when finished. I bet if you take a photo of a suit with the same background ppl wont be able to tell its real. THATS how good Legendary pieces are. On that note....Nuff said :)
 
Wow this is looking great! On an unrelated note, I just played against Ruze on Reach! gg Ruze!
 
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