R3unbreakable
Jr Member
The amount of potential is staggering. The execution is lacking.
It takes forever to kill brutes with human weapons, you NEVER play alongside your squad, There is no battle rifle IN HALO 2 ERA EVENTS. The story is silly and disconnected, and there is no matchmaking.
60 dollars? i want my money back...
..but ill keep my Halo: Reach beta...
Edit!!!!!
I've beaten the campaign. I've fully played firefight, and I've done vidmaster challenges.
I've changed my mind a little. By no means is Halo: ODST a fantastic piece of gaming art. It's an expansion pack.
It's built on the Halo 3 engine, but on close inspection it is a lot better than Halo 3. The AI is just that much sharper, the gameplay is just that much more defined, and the graphics are...still ok for 2007...
I will not retract my statements on the story. There is no chemistry between Dare and Buck, if you think there is, it's because you're wanting there to be in your mind. The truth is that there is no way for us to know what is going on between them because we don't spend enough time with them. This is one of my major problems with ODST. The squad never really has to face any issues as a completed group which is very unfortunate because it's a waste of some big name talent. Alan Tudyk has only a few lines that are important to story and you only get to play with him once in the entiregame expansion. By rights playing as different characters creates scenarios the developer can design around. You get the light vehicle mission, the tank mission, the sniper mission, the defense mission, the foot mission, the aerial mission and the finale. It's a good medley of situations but that's all that it is; A chain of scenarios. I didn't feel anything for Mickey or Dutch or Koju agu because i didn't know them. All i knew about them was explained to me by Nathan Fillion in a ViDoc.
Something that Yahtzee Croshaw explained so eloquently in one of his reviews was that a writer can't tell us we care about characters, the writer has to show us why we should. The fact of the matter is that we don't have enough information on any of the characters back stories or personalities to make a decision on if we care about them or not. Tell me something about Mickey other than he's a "total newb" and is good with explosives. Why did he join the UNSC? What is he interested in? What quirks does he have that makes him an interesting character. Was he bitter about being passed over for being a pilot which apparently is his dream?
The BR quip is just me being a total Canon-savant, and being mad at bungie putting in the completely useless Assault Rifle when it wasn't anywhere near Mombasa.
The matchmaking problem is a MAJOR problem. No matchmaking neutralizes the Firefight selling point. If it weren't for 2 of my close friends that are as obsessed with video games as i am, and the 405th, i wouldnt have anyone to play with!
The combo plasma pistol/anything else is sweet! Except using the plasma pistols normal fire is like using a paintball gun to kill someone. It's so weak it doesn't even have an impact besides it's charge shots. That's my problem with the weapon balance. They made all of the characters from the jackals on up extremely hardy, as well as the ODSTs can take a lot of punishment. To furthur exacerbate this "Juggernautness"of every enemy and human, they made the weapons really weak. Why? Why not make the weapons as deadly as they sound. The M6 series of pistols fires a FREAKIN 12.7x40mm M225 Semi-Armor-Piercing High-Explosive round. That means you're firing a bullet bigger than a .50 cal deagle into someones face that will also EXPLODE And yet unless you shoot the grunt in the head, they'll shrug it off and run away from you to their brute daddies.
At the end of a day, it's only a game. But on the other side of that same coin, i did spend 60 hard earned dollars on their product, and i expected more.
It takes forever to kill brutes with human weapons, you NEVER play alongside your squad, There is no battle rifle IN HALO 2 ERA EVENTS. The story is silly and disconnected, and there is no matchmaking.
60 dollars? i want my money back...
..but ill keep my Halo: Reach beta...
Edit!!!!!
I've beaten the campaign. I've fully played firefight, and I've done vidmaster challenges.
I've changed my mind a little. By no means is Halo: ODST a fantastic piece of gaming art. It's an expansion pack.
It's built on the Halo 3 engine, but on close inspection it is a lot better than Halo 3. The AI is just that much sharper, the gameplay is just that much more defined, and the graphics are...still ok for 2007...
I will not retract my statements on the story. There is no chemistry between Dare and Buck, if you think there is, it's because you're wanting there to be in your mind. The truth is that there is no way for us to know what is going on between them because we don't spend enough time with them. This is one of my major problems with ODST. The squad never really has to face any issues as a completed group which is very unfortunate because it's a waste of some big name talent. Alan Tudyk has only a few lines that are important to story and you only get to play with him once in the entire
Something that Yahtzee Croshaw explained so eloquently in one of his reviews was that a writer can't tell us we care about characters, the writer has to show us why we should. The fact of the matter is that we don't have enough information on any of the characters back stories or personalities to make a decision on if we care about them or not. Tell me something about Mickey other than he's a "total newb" and is good with explosives. Why did he join the UNSC? What is he interested in? What quirks does he have that makes him an interesting character. Was he bitter about being passed over for being a pilot which apparently is his dream?
The BR quip is just me being a total Canon-savant, and being mad at bungie putting in the completely useless Assault Rifle when it wasn't anywhere near Mombasa.
The matchmaking problem is a MAJOR problem. No matchmaking neutralizes the Firefight selling point. If it weren't for 2 of my close friends that are as obsessed with video games as i am, and the 405th, i wouldnt have anyone to play with!
The combo plasma pistol/anything else is sweet! Except using the plasma pistols normal fire is like using a paintball gun to kill someone. It's so weak it doesn't even have an impact besides it's charge shots. That's my problem with the weapon balance. They made all of the characters from the jackals on up extremely hardy, as well as the ODSTs can take a lot of punishment. To furthur exacerbate this "Juggernautness"of every enemy and human, they made the weapons really weak. Why? Why not make the weapons as deadly as they sound. The M6 series of pistols fires a FREAKIN 12.7x40mm M225 Semi-Armor-Piercing High-Explosive round. That means you're firing a bullet bigger than a .50 cal deagle into someones face that will also EXPLODE And yet unless you shoot the grunt in the head, they'll shrug it off and run away from you to their brute daddies.
At the end of a day, it's only a game. But on the other side of that same coin, i did spend 60 hard earned dollars on their product, and i expected more.