On some levels I agree with both sides of the argument.
[
u]Pro's[/u] (In my opinion. No one said this was fact)
It was nice to play as something other than a spartan,
the Superintendant was cleverly done,
it was nice to see something from the novels fully realised ingame,
the score (music) was superb,
voice acting was great,
it made me appreciate the carbine a lot more than in previous games,
some awesome cut-scenes, (orbital drop, sky elevator coming down etc.)
firefight is addictive and will keep my coming back for more for a long while,
more of the same.
Con's
more of the same, (see what I did there)
unless you play the game in a pitch black room you cannot see a thing unless you have the visor on the whole time,
no really exciting playable set pieces,
story fell a bit flat towards the end,
the pistol was not the 'Halo 1' replicant is was said to be. More like a pea shooter. (evey time I fired it, it made me want to go "Pew pew pew".)
the open world 'hub' was meant to make you feel isolated but instead made me feel like the area was just under developed and a bit sparse.
But again, these are just my opinions.
Personally I would've liked to have had the BR in game but it wasn't the end of the world.
It was damned short but then so are all the Halo's.
Overall I think it had much to enjoy but fell short of Halo 1 through 3 standards.
[
u]Pro's[/u] (In my opinion. No one said this was fact)
It was nice to play as something other than a spartan,
the Superintendant was cleverly done,
it was nice to see something from the novels fully realised ingame,
the score (music) was superb,
voice acting was great,
it made me appreciate the carbine a lot more than in previous games,
some awesome cut-scenes, (orbital drop, sky elevator coming down etc.)
firefight is addictive and will keep my coming back for more for a long while,
more of the same.
Con's
more of the same, (see what I did there)
unless you play the game in a pitch black room you cannot see a thing unless you have the visor on the whole time,
no really exciting playable set pieces,
story fell a bit flat towards the end,
the pistol was not the 'Halo 1' replicant is was said to be. More like a pea shooter. (evey time I fired it, it made me want to go "Pew pew pew".)
the open world 'hub' was meant to make you feel isolated but instead made me feel like the area was just under developed and a bit sparse.
But again, these are just my opinions.
Personally I would've liked to have had the BR in game but it wasn't the end of the world.
It was damned short but then so are all the Halo's.
Overall I think it had much to enjoy but fell short of Halo 1 through 3 standards.