Wouldn't the model just "explode" into a million pieces because of it's geometry? It happens to me every time I try.NZ-TK said:the game mesh should be fine for you then, just put it in zbrush, and subdivide it about 5 times with crisp edges, you'll have a pretty dense mesh around 1mil polys at least.
First, you spelled my name wrong. It's Robogenisis.Spartan-K22 said:ask Robogenesis
yup, they rendered it with vray and did lotsa post production on it. (those kids at the start were real, that how much post was done!!). they used the high poly models, most likely the ones they used to generate the normal maps and they used the original high rez textures that they then shrunk down for the game. but good luck getting your hands on that!Robogenisis said:Now, I believe that the commercial models were the very same used in game. I think they made the textures a bit better, and they rendered the whole thing, but I don't think they remodeled anything.
If you do happen to get your hand on the models, then you will need to make it smoothed out, and add the detail yourself. If you don't know modeling, then learn, or you're about SOL.