First of all, I posted this here because the pepakura I'm making is sort of a prop. So sorry if it's in the wrong section.
Anyway, I'm making a software box. I modeled and textured it in Sketchup, then saved it as a Google Earth 4 kmz file.
This is what it looks like in Sketchup:
But it looks like this in pep when I flip the faces and load one image:
By the way, in pep it only has UVs for one material (but six slots for some reason) so that's why one image covers the whole thing:
Is there any way to fix this?
Anyway, I'm making a software box. I modeled and textured it in Sketchup, then saved it as a Google Earth 4 kmz file.
This is what it looks like in Sketchup:
But it looks like this in pep when I flip the faces and load one image:
By the way, in pep it only has UVs for one material (but six slots for some reason) so that's why one image covers the whole thing:
Is there any way to fix this?