I have a 3d model of a gun that I have, with lots of "parts" to it of course.
The model has shapes within shapes, to give it its form from the outside, however Pepakura is also unfolding those shapes within shapes. How can I make it so that the model is "solid" even if it has "shapes" within shapes.
to give you and idea:
Gun barrel is a cylinder within a "cube" shape. The cylinder however, is modeled through the cube, so Pepakura picks up the entire length of the cylinder and "unfolds" that, despite it being in a cube.
The cube, then is unfolded with solid faces all around, meaning that I would have to "cut" the face manually, to get the cylinder through.
What do I need to do, to close up any shapes inside where it'll be hidden?
I'm not sure if I'm describing this correctly...
The model has shapes within shapes, to give it its form from the outside, however Pepakura is also unfolding those shapes within shapes. How can I make it so that the model is "solid" even if it has "shapes" within shapes.
to give you and idea:
Gun barrel is a cylinder within a "cube" shape. The cylinder however, is modeled through the cube, so Pepakura picks up the entire length of the cylinder and "unfolds" that, despite it being in a cube.
The cube, then is unfolded with solid faces all around, meaning that I would have to "cut" the face manually, to get the cylinder through.
What do I need to do, to close up any shapes inside where it'll be hidden?
I'm not sure if I'm describing this correctly...