Hey guys,
iam currently working on the CIO Chest for my own purpose and i want to release it until i get this done.
i want to create a low poly and low detail model which is the best to add details after getting the chest smooth enough with bondo. its ridiculous to carve those details out of bondo or get this done by pepakura...
so i want to get rid of those "mountain" details.
but here is my problem. iam not very experienced in blender (tried sketchup and AC3D first) but i want to learn it within the next few years (want to purchase a 3D printer). so i tried to model this chest by myself and consider that the ref screenshots (taken in halo 4 and exported with horizon tool to jpeg) have some lags in the perspective. these images have the view perspective and i need the orthografic view perspective.
Details of the same object are on a different level, as soon as you turns the perspective. to show you the problem visually i compared the front and the side view of the front part and added some arrows.
the green arrows marks the height lvl where the details are on the same lvl. the red ones are diffrently.
do you know any kind of method to fix this problem? it would make the whole process a lot easier.
hope you can help
iam currently working on the CIO Chest for my own purpose and i want to release it until i get this done.
i want to create a low poly and low detail model which is the best to add details after getting the chest smooth enough with bondo. its ridiculous to carve those details out of bondo or get this done by pepakura...
so i want to get rid of those "mountain" details.
but here is my problem. iam not very experienced in blender (tried sketchup and AC3D first) but i want to learn it within the next few years (want to purchase a 3D printer). so i tried to model this chest by myself and consider that the ref screenshots (taken in halo 4 and exported with horizon tool to jpeg) have some lags in the perspective. these images have the view perspective and i need the orthografic view perspective.
Details of the same object are on a different level, as soon as you turns the perspective. to show you the problem visually i compared the front and the side view of the front part and added some arrows.
the green arrows marks the height lvl where the details are on the same lvl. the red ones are diffrently.
do you know any kind of method to fix this problem? it would make the whole process a lot easier.
hope you can help