My work station. It's mobile too!
I actually used the same pep for the M6D that you used when I first made it. I never got past the pepping stage and eventually had to toss it, along with all my slaved away work on my AR and my Mk. VI armor, when I enlisted. How are you planning on keeping the pieces together? I had put mine off to the side to focus on pepping my armor when it all got tossed. I was trying to figure out how exactly I was going to get a working action (and regretting using the hot glue method for it).
I was a bit worried when you said that you were going to paint as-is, but then I saw the picture of your helmet and it actually looked great! That is one battle-worn Spartan! Are you going to do the same thing for the rest of your armor or invest in an electric sander? A lot of detail would probably get lost once you get to the smaller spaces like the Reach shoulder pieces and such.
Thanks! There was one time when I didn't know dot-dash meant valley and dash-dash meant mountain, so I just kinda folded and messed up my helmet. Then I cut off parts and had to create my own flaps to repair the damage. Then that helmet ended up being too big. But I think I've come a long way from fresh noob.Take you're time. Start small and work you're way up. Helmets and weapons are some of the hardest things to pep. If you do this you'll find that you're pep'ing will get better, and each part will be cleaner. That said you're work is WAY better then my first parts. I'm looking forward to seeing how this all come together.:cool
They look good, but they do look a little small. Probably need to be a few inches higher. It just looks like there is too much of your upper arms still exposed.
From everything that I've seen, the little stems that some up from the top of the bicep piece comes up to about the center to top of the shoulder. I don't know how you measured for them, but you can double check everything in pepakura designer by taking measurements before you print by right clicking on the 2D menu side and selecting the measurement option. Take a measurement of where you want the top and bottom of the bicep piece to be on your arm, then go to the pepakura designer and take the same measurement on the 3D model (if you use the front of your bicep on you then use the same on the 3D menu) and see how it compares. If it's too short then you can change the scale either by increasing 10% or inputting measurements in there and then verifying what you've put in by taking another measurement on the 3D side. I printed a couple things that were off and had to reprint, but most of the pieces came out the first time being right on my son's build when I figured out how to do that and could verify where I needed everything to be. Don't forget to add a little extra room for padding or for batteries if you're going to light it up later.
Hope this helps!