Thanks. It certainly helped that the Ghost is so simple in its design. The only tough call was whether to break the spheres down into small pieces, or to try to combine into as few pieces as possible, which is my typical approach. It has its pros and cons. On the positive end, fewer pieces means fewer chances of slight alignment errors that can throw off the rest of the build. On the negative side, it often leaves little to no flap to work with in several areas, and with fewer pieces, there's less "wiggle room" if you need to fudge a joint a bit to get things to line up. I've often wondered what people think of my unfolding style compared to others, and whether or not I should set up an unfold request thread (although I don't seem to find as much time for unfolding as I use to).