3D Modeling For Pepakura (Basic 3D Knowledge Required)

Discussion in 'Halo 3D Modeling' started by rundown, Mar 16, 2010.

  1. spn phoenix 92

    spn phoenix 92 New Member

    I downloaded Sketchup 3D the other day and watched some tutorials and messed around for a bit, but now I've just started modeling the Halo 4 Pathfinder Shoulder, I just wanted to know if I am doing this right and any tikps on how to do better.

  2. spn phoenix 92

    spn phoenix 92 New Member

    I'm at this stage now, but I don't know what to do next. Can someone tell me what to next? :confused

  3. Crimmson


    After I get done with my model and I used mirror in blender how will the finished model appear when I export it? Will it be in half or will it be complete? Any help or point in the right direction would be great. I have watched many videos online and I don't remember seeing or reading about it. Thank you.

    Edit: figured it out
  4. socom

    socom New Member

    Just a quick question guys, I have Autedesk Inventor Suite, not the Autodesk 3ds . Can I do the same modelling and transfer from the Inventor right to PD? Or is it going to be a PITA. Thanks,

  5. Katsu


    I use Inventor for modeling for pep because... I guess because I had it after an engineering class!

    Anyways, it's very easy to go from inventor to pep, just choose export -> cad format. In the menu, choose STL, and then in the advance menu options I always set it to millimeters (I am not sure it's dire for pepakura, but other 3d stuff like printers can be picky on that and I just do it as a force of habit.

    The real trouble is... inventor doesn't always make clean polygons, so you may end up with some stray lines and weird geometry when you unfold the file.
  6. D008ie360

    D008ie360 New Member

    Issues with blender

    Hi is there anyone who can help with blender.

    I am having real issues with inserting a background in the latest version I have watched multiple videos on YouTube but to no avail they spear on the rendered image but on int the workspace.
  7. KingRahl

    KingRahl Member

    There are 3 ways that I know of:
    1. Click User preferences
    Click the "addons" tab
    Make sure import-export: Import images as planes is "checked"
    Now you can import an image as a plane
    2. Click "Add"
    Click "Plane"
    Drag and drop image from folder onto plane.
    3. On the right side of any view pane, you have a menu or a little plus sign. (The plus sign opens said menu.)
    Scroll down until you see "Background Images"
    Check mark this then click the black triangle to find the add image tab.

    Warning: Using image planes - You will not be able to see image on plane when you go into "skeleton mode". (When you can see through your object.)
  8. D008ie360

    D008ie360 New Member

    Thankyou for quick response I will give it a go once the kids are in bed

    Will keep you posted
  9. D008ie360

    D008ie360 New Member

    Still struggling I go to the load screens but it does not want to even insert the images no matter what scale they are. I can insert it the the background in render but that is only as a texture

    I did have the same images on the screen the other day but pc restarted and lost the data arghhhhh losi g the will with this program.

    I use autocad but transferring o we is hard work
  10. KingRahl

    KingRahl Member

    I forgot to mention. When using the add image selection, you need to be in orthographic view (number 5 on the number pad). And you can only see the images in straight views such as front ortho, side ortho, top ortho, etc...
  11. D008ie360

    D008ie360 New Member

    Mystery solved thankyou
  12. Xarmymustang


    I was wondering if someone could explain the process of making a sliced weapon file using blender or sketchup and then xfering it to pepakura. From Obj. file to pdo file.
  13. Crimmson


    Is there a way to measure and scale in blender? I I remember reading it some where but can't seem to find it in my notes. Thank you.
  14. Crimmson


    looks like I can answer my own question on my own now.
    pm me and I will tell you more
  15. RYNO 666

    RYNO 666 Well-Known Member

    What is the answer?

    Sent from my HTCONE using Tapatalk
  16. Katsu


    I have a stupid question.. I was hitting a model with the pepakura stick and saw the red lines of death in it. I dropped it into 3ds max and found the thing had a mess of overlapping polygons and internal geometry that can't be seen. Is there a way to turn the entire thing into a... more uniform model without the sloppily overlapping parts?

  17. Serin

    Serin Jr Member

    I'm not sure what it's called in 3ds these days, but there used to be an 'intersect edges' option.
    I know it's in the current version of sketchup, and probably somewhere in Blender.
    That way you can intersect all the edges then go in a delete all the excess without having to manually draw in things.

    Actually, if you convert the model to a .stl and run it through NetFabb's online service, it should automatically delete all the internal crap you don't need.
  18. RedJak

    RedJak Member

    Still learning the rope for this whole modeling nonsence,but I was wondering if there was a way to use a photo of myself to make the 3d model fit my proportions.
    I know how to do the whole reference photo import but moste of these models where not intended for musclular bodies.Anyway I hope I put this in the right thread,
    I realy don't want to make such anice community angery.Thanks in advanced.
  19. blackout11c


    In Blender and 3DS Max, if you make the offending mesh a separate object, then you should be able to do a boolean cut on one of the parts.

    Do you mean pep scaling, or 3D model scaling? If it's pep, see HaloGodess's "How To Scale" tutorial. For the photo, you should have someone take a picture of you, and measure your height and armspan, then apply that to the image in the modelling program. Then scale the model to suit.
  20. RedJak

    RedJak Member

    Could you go further into the 3d model photo scaling haveing trouble understanding,sorry for not being smert I just started a couple of days ago.
  21. Crimmson


    Actually, if you convert the model to a .stl and run it through NetFabb's online service, it should automatically delete all the internal crap you don't need.

    Serin, thank you very much for this link. it has saved me a lot of time already getting a file ready for mesh welding
  22. Serin

    Serin Jr Member

    Any time Crimmson :)
    It doesn't always work that way(being that is a cut down version of their full set of algorithms), but it tends to help a lot for getting edges closed and nuking the internal uselessness.
  23. Carnet

    Carnet New Member

    Hi all. This is my first post here, been lurking and reading between this site and rpf for a few months. I have made significant progress with both blender and pepakura designer. I have had good success, but every once and a while I run into a problem with my models and I am not sure I understand what is going on. The last time it happened I was able to fix it, and I thought I had it figured out, but I have run into it again on a new model that I am working on and all of the changes I make to try and fix it do not do anything. I don't understand why it is happening. Maybe someone can shed some light on it for me.

    Here is a picture of the problem. The face is bleeding out past the edge of the model. I have gone over this section of the model and I can't see what is causing it, everything looks right...but I also don't fully understand why it is happening, so if I did, I am sure that I could fix it.
  24. Crimmson


    can you take a picture of the other side and one further away as well also one more to the left. also one of the wire frame at the same spot. to me it looks(just from the pic) you might have a a face that is connected to a different vertice other than the immediate one(if that is what you want)
  25. Carnet

    Carnet New Member

    I understand why you want to see more, but at this point I'd rather not show the whole piece.

    But I think you are right. I did get it fixed...I ended up just adding a few extra edges with the knife tool, and it anchored the face to the correct edge.

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