After an extended absence (thanks alot work/school/moving) I've had some time to think more about the Hunter Ml.I cosplay project I started back in '09. So far it's still in the conceptual stage, (can't find very many decent refrence pics) but here's what I have so far for Ideas.
-"head" build around old bike helmet, semi-transparent orange fabric hanging from helmet acts as "neck tissue" and hides face while allowing vision
-thin bodytype requires foam padding to augment size.
*look into fan systems for ventilation
-use old skis+boots to wear/attack boot peices
*add rubber padds for traction
- cut-to-size empty plastic sprite bottles for "fuel rods" (LED detailing?)
-Figure out lightweight construction options for "cannon"
-Foam spikes for back?
that's what i've got so far, if anyone knows where I could find decent refrence pics, 3D models from Halo 1 I could open up in Cineda 4D or 3DMax, or pep files for the hunter stuff, it'd be appreciated.
Concept sketches and pose refrence/overlays to come.
-"head" build around old bike helmet, semi-transparent orange fabric hanging from helmet acts as "neck tissue" and hides face while allowing vision
-thin bodytype requires foam padding to augment size.
*look into fan systems for ventilation
-use old skis+boots to wear/attack boot peices
*add rubber padds for traction
- cut-to-size empty plastic sprite bottles for "fuel rods" (LED detailing?)
-Figure out lightweight construction options for "cannon"
-Foam spikes for back?
that's what i've got so far, if anyone knows where I could find decent refrence pics, 3D models from Halo 1 I could open up in Cineda 4D or 3DMax, or pep files for the hunter stuff, it'd be appreciated.
Concept sketches and pose refrence/overlays to come.