Props Needler Multimedia Arduino-Driven Animated Airsoft Prop (Everything the Neca Needler Could Have Been)


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This update is focused on the nose area and looking ahead to the mods needed to not only hide the airsoft components in here, but be able to access and service them post construction. We have already seen that there is not a lot of front to back space to install components. There are also width concerns as well.

Starting at the bottom, there is not a lot of room for electronics and the air hose to pass up to the cylinder chamber and barrel. After taking a look, I determined that although it is pretty tight, there is enough room here.


View from the underside looking up. The gap at the top of the photo is where the air hose and electronics harness will access the actual firing components. The area at the bottom of the picture is where the regulator (attached to the high-pressure air bottle) will occupy. The battery and Arduino components will likely also reside in this space as it is the only significant space not already taken.

Viewed from above, the narrowness of the channel is apparent. So is the awfulness of the seams. These will go away as this becomes a one-piece assembly. The struts and pegs for screws will go away as well to give more space.


View of the bottom section from above. The halves will be bonded together permanently and strengthened.

There is a cluster of seven lights that dominated the space and the back of the center section. This was very effectively glued on by NECA. I'll need this to remain removable in the future as it will give the best access to the back end of the airsoft components including the air hose attachment. I will probably use just magnets to hold the light cluster in place.


A view from the back of the nose section. the narrowest point is too small for the airsoft components so I will have to widen it slightly. The slot at the bottom on the photo is where the pistol grip attaches to the lower section. This will become a permanent attachment and strengthened as this was a major source of flex and noise as originally constructed.

The front of the nose piece shows the massive gaps at the seams and the inconsistent depth of the molded details. It won't be hard to improve the look of this area. Once joined into a single piece and the seams filled, I'll sandblast it all and coat it with a slurry of epoxy and aluminum powder that will be buffed into a polished metal surface that is tough enough to not chip even when struck by high-velocity BBs.


View from the front. Lots of seams to be eliminated and details to be sharpened.

With the nose section apart, more hot glue is the theme. The tininess of the space is very evident. The diamond-shaped area will need to be removable to access the hop-up adjustment and barrel mechanics. The rat's nest of wires will need to be cleaned up as the LEDs are converted to pink.


Left side of the nose assembly. The first modification will be to cut away the diamond-shaped area.

In order to preserve the spatial relationship of the upper and lower components while the emitter area is cut away, I glued in strips of styrene. This whole area will need to be subtly-widened at the rear to accommodate the width of the cylinder. All pegs for screws will be eliminated when the halves are fiberglassed together.


Styrene strips to hold components in alignment after cuts are made.

I got really busy with the Dremel saw and cut away the emitter section and the side walls of the nose section. This will allow me to widen the area slightly by moving the side walls outward. The emitter section halves will be joined and will be removable to permit servicing airsoft and electronics components inside.


Horrid picture of the sad remains of the emitter section. No going back now!

Most of the major disassembly is behind me know. Here is what the state of the disassembled components looks like now. Notice how many components are not broken along their factory seams.



Pretty cool display of all the parts. A lot of work to get to this point. And a lot of planning.

Next up: Final disassembly. I'm excited to turn the corner from disassembly to construction.


Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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Update time.
Final disassembly. Happy to reach this point and start full-time imagineering.

So first up is the pistol grip section, source of many squeaks, rattles and the toy-like feeling of the original prop. Like a car with a wrong-feeling steering wheel. The trigger moves most of an inch to shoot and is super spongy. No wonder. It appears they used the spring from a ball point pen to work it. It is the wrong shape to the game gun so it gets replaced by something smaller, firmer and with a crisp break.


The inside of the pistol grip showing trigger assembly.

The reload switch is also inside the pistol grip. This actually has a pretty tidy installation that works well. It is probably the only feature I'll keep unchanged. Of course in the future it will be communicating with the Arduino rather than the factory electronics.

So I do have some serious challenges with the pistol grip area. Like I said, it is weak and squeaky. I plan to line the inside with fiberglass and fiberglass the halves together. I will then permanently bond the grip to the upper and lower portions of the spaceframe. that means that I have to design the trigger and reload switches to be able to be serviced from the small opening that will be at the top.


Small board for the reload switch.

At this point all that is left in the upper housing are a few stray electronic components. I plan to cover as much as possible of the inside with fiberglass mat to strengthen it and join pieces together permanently. To do that I'm going to need to remove quite a few screw moldings and other features.


Hot glued (and detached, naturally) blue LED board for side lights. Opening on the right side bottom is where the pistol grip attaches. I will run stips of fiberglass through there to permanently bond the grip to the upper housing.

All the way to the rear of the upper housing lies a tiny 0.5 watt speaker that has been asked to do too much, resulting in fairly distorted sound effects. The plan: fiberglass this area smooth then have my CNC milling machine drill hundreds of tiny and nearly invisible holes for the new speakers, a pair of 5 watt jobs. I have an amp coming to make sure I can get the best quality and best volume from them. Spartan Jess has already pulled and cleaned outstanding sound files from the H2A needler. The end result will be miles ahead of the original sound system.


I didn't know you could get a half-watt speaker.

After splitting the upper half of the nose there were just a few LEDs and the clear blue details. The glue they picked to glue in those blue lenses is just about the only quality item used on this guy. I had a hell of a time chiselling them out. Most are cracked now. That's fine. I need to mold and cast them in pink for the H2A variant that I'm modelling.

I learned this week that for Halo 2 Anniversary the Needler for campaign and multiplayer are entirely different. In the campaign the lights on the Needler are pink and the shell has a purple to gold iridescent finish. The multiplayer needler has blue lights and the shell is violet purple. Huh? So I am going for the campaign variant with the pink lights.


LED panels and beyond superglued clear lenses.

Victory is mine. I've fully separated the electrical harness from the prop. Now I can sort out what does what and what to keep, modify or replace as I graft it to my Arduino-driven airsoft components.


The underdeveloped brain of the Needler is on the right. I think it belonged to Abby Normal. trigger and reload are on the upper left of the harness.

With everything stripped, I wanted to check out what my space frame plan looks like in the flesh and see if I would be able to reach components way up in the nose. I think I will have to design in clips and slides so that I can dig up in there with tweezers and get parts in and out. So everything in the next picture will end up as one solid piece. Clearly the lower rear area is going to be a focus of reinforcement. Since the title of this thread has the phrase 'metal and fiberglass' in it, it's probably time to dig out the metal and place some ribs under my fiberglass work. This thing is going to be so amazingly solid once I bond the spaceframe together.


Glorious spaceframe. Say goodbye to all the screw holes seen here. They won't be needed after the fiberglass is done.

So I've been cooking up some really outside-the-box ideas for making this a very different airsoft gun and very true to the Needler's game play. I've been rounding up the science bits too. The next update is going to show off some really cool pieces and crazy ideas. Two words: Tracking BBs


Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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"We got a thing that's called radar love.
We got a wave in the air.
Radar love."
--Golden Earring, Radar Love

We do have a thing in the air--radar. This update is really heavy on the airsoft tech side but really cool too for pure halo fans that would love to see a Needler in real life. Known to the UNSC as the Type-33, Guided Munitions Launcher, the Needler fires crystal shards that are guided until they impale their target--Halopedia. Wouldn't it be cool to build a Needler that could shoot tracking shards (BBs)? I thought so too. People have built autoturrets of sorts that can turn the whole gun to aim at a moving target but I haven't found anyone who has altered the path of the BBs from a fixed barrel.

I had an idea. If you're an airsoft pro, bear with me while I cover some basics. If you aren't an airsoft guy, follow me through a quick intro to hop-up. Airsoft BBs are slow(~400 fps)--relative to real bullets that is (~1200-2700 fps). Gravity affects both the same. An airsoft gun that doesn't have a hop-up mechanism cannot shoot very far before the BB drops to the ground. A hop-up puts a backspin on the BB as it exits the barrel. If you were on the left side of an airsoft gun watching it fire, the BB would have a clockwise rotation from your point of view. Making use of the Bernoulli effect like an aircraft wing, the spin accelerates the air moving over the top of the BB creating a slight vacuum above the BB relative to the slower, more compressed air underneath. The effect is lift. The more spin, the more lift. A little rubber nub in the top of the barrel catches the passing BB and induces the backspin. The more the nub protrudes, the more backspin and the more lift. Most hop-up systems are adjustable to dial in the lift to get a flat trajectory out to whatever distance you expect to be able to engage an opponent. So instead of dropping quickly to the ground, the BB flies true, bleeding off speed instead of altitude.

So hop-up counters gravity. That's why you don't see airsofters shooting gangsa style with the gun rotated sideways. The hop-up, instead of fighting gravity will pull the BB rapidly off to the side in a curving arc. Wait, that's how a Needler round flies! Exactly! By rotating the hop-up in place slightly clockwise or counterclockwise I could make the BBs curve off of centerline. And if I had some way of seeing if my target (filthy Red/Bluetard) ran left or right, I could have the Needler arc my Needles (pink glow-in-the-dark BBs) left or right into them. Effectively, I'm looking to create and airsoft aimbot.


Here's the barrel and hop-up assembled on the right. The pieces on the left are the first (of many) test prints of the air cylinder and piston assemblies. By rotating the barrel and hop-up in place, the BBs are caused to curve left or right but still hold close to level flight.

How? Microwave radar modules for security systems. They are very capable and dirt cheap! The 24 GHz CDM324 doppler radar module can see out to 50 feet plus. There are a lot of complicated ways to program these to do some really cool displays. I don't need that and can get what I need by using a pair of the modules and comparing signal strength to see what's happening in front of the Needler.


Each Module is not much bigger than a quarter and has a very low current draw.

So here is my concept with the Arduino handling the comparison. When the trigger is pulled, the Arduino looks at the signal strength of the left and right module and compares them. That is the baseline. between each shot (7 per second) it compares signals again. If the right signal increases over the left, the target is moving right. Depending on how strong the signal change is, the further right the target has moved or the faster the target is moving (doppler radar keys in on motion). So, the strength of the signal change determines how far the barrel should be rotated to arc the BBs toward the moving target.

Here's the other thing. Counterfire. You know what really exites a doppler? Something moving toward (or away from) it rapidly. If someone shoots in my general direction while the doppler is active it will generate a significant signal, much stronger than that of a human slowly moving perpendicular to the radar. Tuned properly, the Needler should automatically prioritize the firing target and twist the BB path to counterfire. This does also mean that I have to put blinders on my modules to prevent them seeing directly down the bore as my own BBs flying away would distract it. Pretty cool in concept. I'm sure I will need amplifiers to generate enough signal strength to make comparing the two signals give a meaningful result.

The challenge is where to mount the modules. I need a left and right module, each facing about 5-10 degrees off of the centerline. I started by looking in obvious places at the front of the gun. If I put one in the top front looking right and one in the bottom front looking left, that might work unless firing from cover where the bottom might get blocked.


The first placement I considered. Up close this Needler looks like the cheapest of toys.


The other would need to go here.

This seemed a great plan until I remembered that I'm going to coat the entire nose section in metal composite and radar wouldn't have a prayer of penetrating it. I really wanted the sensor higher and more accessible. That meant they will need to go into the upper housing with the needle mechanism.


Up top between the needles? Turns out there won't be enough room.


This placement looks best. The view down centerline will be obscured by the metal up front so the radar won't chase its own BBs.

Well that's the radar installation. How about moving the barrel very quickly and precisely? Here's our first of five stepper motors. Why, because I seem to always find the heaviest solution out there. By using a NEMA17 short motor, I can very rapidly rotate the barrel in place to make corrections seven times a second based on that rapid of signal analysis.


Cogged pulleys on the motor and barrel engage the toothed belt. Only the barrel itself and the hop-up (L-shaped units attached to the barrel) will rotate. The nozzle and cylinder (right) will remain fixed.


Front view of the arrangement. A limit switch (not shown) to one side will allow the system to recalibrate at every power up and reload.

Well, what do you think? Tracking BBs! An ambitious plan, but I think I've thought it through well enough to work and give this project a feature that will make it stand out for more than aesthetics. I've already started on the code, but really expect to need a lot of testing to sort out how much to turn the BBs for what change in signal differential.

Next time: Needle retraction ideas.


Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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Redshirts Splaser is the reason I got into Halo cosplay. Eventually, I'll be making a replica of it but without the Airsoft guts, not that I have anything against airsoft... it just isn't really part of my hobby. The electronics work and ideas are cool to see on these builds. Excited to watch this progress. Keep up the great work!


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Redshirts Splaser is the reason I got into Halo cosplay. Eventually, I'll be making a replica of it but without the Airsoft guts, not that I have anything against airsoft... it just isn't really part of my hobby. The electronics work and ideas are cool to see on these builds. Excited to watch this progress. Keep up the great work!

Thanks ZiggyGrimm! I'm glad to have inspired you.

I can't believe it's been a month since I've posted. I have definitely not been idle on this project. I've really concentrated on the needle retraction problem and the circuit design. I want the needles to fully retract inside the shell. The original design has them retract only about a third of the way inside. I have wrangled with how to do that and determined that it IS doable but that almost every part of the existing system has to go in the trash. There is not enough room for the needles to retract straight into the upper housing. Instead, they must rotate as they retract to almost parallel the base (floor) of the upper housing. The front row is especially a bear as it will have to mostly stow inside the silver nose section when fully retracted. The entrance to the nose is only 2.4 inches across--barely wider than the middle two needles of the front row. I have a solution in mind that I'll show when I get further down the road.


The final disassembly, the side detail lights and the factory needle retraction system along with a 100 pack of pink LEDs.

From the side of the needle mechanism you can see the grey spine that runs down the middle of the rows of needles. The motor at the rear drives the white bar forward whose teeth engage gears attached to the needles and pull them down. Unfortunately, the spine limits the available travel of the needles so that any modification of the existing system would only yield a very slight improvement of the retraction. In short, the grey and white pieces in the photo below have to go. I hope to keep, but modify. the purple needle tubes.


Retraction mechanism with grey mechanism that blocks full needle travel.

So the floor of the upper housing is not far below the bottom of the grey spine making it a real challenge to A) Fold in the needles fully. B) Position the NEMA 17 (short) motors to actuate the needles for retraction and extension. The photo below shows where (relative to the rows and tubes) that I have enough room to fit the motors. Yup. I have a real challenge to make it all fit.


Possible placement of the stepper motors. Fourth motor is opposite the middle motor in this view.

If you ever run into me at a CON and wonder how I lost my hair, the circuit design for this project is a large part of it. Fritzing is a brilliant program for circuit design, but not intuitive. The learning curve is steep! Still, as of tonight, I believe I'm finally done. By done I mean that I have digitally designed a breadboard test setup that has every circuit and component properly placed upon it. After proof testing and software development on the real-world breadboards, I'll make any required changes and add connectors to the design, effectively breaking off the components that will not be mounted on the main circuit board. Only then can I use Fritzing's printed circuit board (PCB) design features to design the main board and make my permanent electronics package. So tonight's "Done" is a huge milestone, but still far from 'done'.

My circuit will use an Arduino Nano and a Teensy 3.5. The Teensy will do the bulk of the work monitoring the trigger, moving the needles, commanding sound effects, firing the airsoft system and controlling the lighting. The smaller, slower Nano will monitor the radar and make decisions about rotating the barrel to cause the tracking effect. So, all told, two microcontrollers, one power regulator, three mosfets, five stepper motors, 60 LEDs, eight switches, two radar transceivers, two speakers, a sound card, three amplifiers, one pneumatic valve, and a laser make this thing go. Here it is!

Needler  Steppers_bb.jpg

The circuit plan for the Needler airsoft prop. Two months of hair loss. My answer to the "Daddy, what did you do during the COVID?" question.

That's it for tonight. I'll be focusing on needle retraction for a while with side missions into coding and airsoft system design here and there.

Thanks for watching.
Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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So last week I showed what goes into animating a prop like this from the electronics side with my circuit design centered around a pair of microcontrollers (Arduino Nano and Teensy 3.5) using radar, LEDs and stepper motors to bring the magic. Today I want to show what goes into coding the microcontrollers.

Understand that we don't have any code actually written. Yet. It goes a lot faster with real planning. For the last couple of days I've been locked down drawing out the logic. Some use pseodocode first. I find that I really need to flowchart all the variables and decisions first with pseodocode being an accessory tool.

I needed to sort out which jobs each controller was going to be tasked with.


Microcontroller job assignments.

The pin assignments for the microcontrollers were all sorted out during the circuit design. Now the microcontroller needs to know what pin does what.


Pin assignments and function descriptions to help with coding.

Internally, the microcontrollers take the inputs from the pins that are assigned input duties, make decisions, and from those decisions direct actions via the output pins. Heavier lift electronics such as stepper controllers, mosfets, solenoids, and amplifiers take the tiny 5 volt signals and make the magic happen. The variables represent the operands and results of those decisions. Where possible, the names inform the purpose of the variable. Occasionally, mechanical things fail, especially home-made things. For that reason, I've built in a lot of error monitoring based on the limit switches and the stepper motors. The stepper motors are quite capable of causing damage if they run unchecked. So, if something unexpected happens, the software will set an error code and lock out that function without stopping the overall operation.


Variable assignments.

One of the challenges of an extensively-lighted airsoft prop is that it is a bullet magnet in a night game. On my spartan laser I recognized this late and added a switch and resistor pack to the electronics so I had bright day lighting and dimmer night lighting. Because it was a late feature add, I had to place the extra switch on the inside under an access cover. For the Needler I didn't want to add any extra switches. My solution is to use the reload button as a dual-purpose switch and let the logic sort out whether I want to call for a reload or toggle between day and night lighting by how long I hold down the button.

I broke down the flowcharts into Teensy Basic Logic, Teensy Reload Logic, Teensy Needle Declinate Logic, and Nano Radar Logic where the reload and declinate functions are standalone blocks of code that may or may not be embedded into the middle of the basic logic at a later point.


Teensy Basic Logic includes monitoring of trigger and reload (also day/night toggle) and outputs for firing the airsoft components.

The declinate function uses a waterfall of if/then decisions to sort out which row of needles to move based on the magazine count.


The declinate function won't move a row of needles if there is an error for that row only.

The reload function simultaneously draws all four rows of needles down until they hit their limit switches. If after a set amount of time any limit switch has not closed, an error code is set and that row will not try to move again until the master power is cycled. The idea is to keep the stepper motors from stripping the toothed belts that actuate the needle rows or breaking something even more expensive. After all the needles are retracted, they rapidly spring up simultaneously, replicating the game animation.


The reload logic flow.

The Nano is one of the staples of the Arduino stable of microcontrollers. It is easy to work with, small and 5 volt tolerant. It is not fast, nor does it have a lot of memory. It's strength is that it can be asked to do a few jobs and it will do them very well. I have one watching and comparing a pair of radar sensors. As soon as the trigger is pulled, it makes a baseline comparison of the two sensors. from there it compares the signals of the sensors to the baseline picture every seventh (1/7) of a second and moves the barrel to cause the BBs to track toward the strongest new signal and keeps on doing so until the trigger is released. After that it returns the barrel to centerline.


The radar and barrel rotation logic for the Nano microcontroller.

Thanks for checking in. I know this was not the most visually interesting update ever, but there is a lot of brainwork displayed here that had to be ironed out to get to the animation and tracking munition effects that I want in the finished replica.

Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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Time to play catch up. I've had video files waiting for editing and finally had a chance to get busy. These predate the last post, but show the decision process that led to scrapping the existing boards and wires and designing something fully from scratch. As you'll hear, the change in sound quality alone justifies that decision. What this video doesn't show is that we have achieved much more volume since this footage with no lapse in clarity. As it stands, this prop will be heard across the field (or CON) when firing.

Airsoft Halo Needler: Lights and Sound

In the circuit diagram shown in the previous post, this video represents just the lower left section, showing we still have a lot of work to do.

Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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I'm always impressed with the ingenuity and technicality of people to reproduce what is essentially an idea of someone, and turn it into something so realistic. It's amazing. Great job Redshirt !!!!


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I'm always impressed with the ingenuity and technicality of people to reproduce what is essentially an idea of someone, and turn it into something so realistic. It's amazing. Great job Redshirt !!!!
Thank you. This week I've been racking my brain on the plumbing for the needle retraction system. When you shove the needles all the way under the shroud, there's not a lot of room for the mechanism left. Still using stepper motors, but dropping the belts for synchromesh cables.
Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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It's been too long since I've posted on this project. There has been progress, albeit haltingly, as I have packed up my house, family, assorted automobiles, and the Needler project to move 1,400 miles across the country. Hello Southwest Regiment!

Now as I start to settle, the packed-away elements of the Needler project have begun to gather around my workbench. Here is some of what went on before and during the move:

This would be such a simple project if I could like with the needles only moving an inch and a half like they do on the NECA prop. I want mine to fully retract. So begins a tortuous misadventure. Starting at the front row of needles, I tore out all of the mechanism and then tested to see just how far I could force the needles to fit into the shell. Sadly, that was not all the way. The next photo shows the absolute possible limit, still almost an inch and a half short.


Better, but not good enough.

Viewed from the side, you can see we have some work to do.


So close! But nothing simple to solve.

So what's the problem? Turns out that for the front row of needles to retract fully, the have to travel a few inches into the narrow confines of the silver nose of the gun. A look inside shows the problem. Keep in king that a BB feed tube and various electrical connections will also have to share this space.


Here you can see the needles attached to the front row carrier (purple). This assembly is too wide to fit into the throat of the nose section.

The carrier will need to be modified or replaced to support he needles yet fit inside the narrow nose section. Here is what we need.


If we can get the outer two needles mounted in or to rotate in, then full retraction of the needles is possible.

Similar problems will confront the other three rows of needles to a lesser extent. To answer the question of how much space do I have and what path do the needles need to take in order to fully retract, I decided that the only way was to build a 3D model of the inside of the shell and shroud. Lacking a 3D scanner, I began to take measurements of the floor of the upper section as well as the upper shell. I took measurements from a baseline by measuring how far back a location was from a home point at the front of the prop as well as how far left or right of center line and how deep vertically a point was from a base plane.


Purple marks how far back from the front. Brown is left or right of center, black is vertical displacement. This was extremely tedious to measure and record.

I used a calipers with depth gauge to measure vertical displacement from a common plane then put all of the coordinates into ViaCad and linked the points to create a wire model of the space.


Screen shows the wire model coming together.

Here is the lower wire model:

Bottom Wires.jpg

Seems primitive but let me see where I was going to have interference issues.

I took the upper and lower wire models, combined them, added surfaces and finally had a mode I could fit different needle paths into.

Needle Shell 3D.jpg

Looks like a mess from here but I can see where everything goes. Tubes represent the needle paths of travel.

That still didn't solve my issue of the front needles not physically fitting into the front of the gun. I modified the front needle carrier extensively.
No amount of cutting an welding it back together resulted in a workable result. I got busy on ViaCAD and designed a new one.

Row 1 Carrier 3D.jpg

I redesigning the carrier to be narrower, I made several other modifications including a more secure pin mounting for the outer two needles to pivot as well as two LED mounts per needle to double the lighting over the original prop.

I farmed out the printing to Alpha to Zeta and received a perfect new carrier that will carry the front row of needles all the way down into the nose section.


The new front needle carrier from Alpha to Zeta.

That's it for tonight. Next time: Some test fits and an exploration of how to move the needles.

Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass


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Finally have an update. The latest video catches up to where the project is now. I'll follow up shortly with a look at the work that led up to the video. The short of it is that, after two rounds of revisions, I finally have what I expect will be the system that will allow me to retract all four rows of needles fully into the upper shell. Take a look. Let me know what you think. Like I said, I'll follow up with some of the imagineering details shortly.

Hope you enjoyed it.

Guess who's not coming back from the Slayer match--the guy in the Red Shirt
Signature Project: Halo 3 Working Airsoft Spartan Laser in Metal & Fiberglass
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