BrandonT98
New Member
So after searching the forum I found this thread on scaling. http://405th.com/for...=0&#entry322480
Xtreme Tactics 101 Came up with a few great ways of scaling your pepakura files!
For this I choose to do Method 1. It seemed to be the best way of scaling your Pepakura files so I started out printing my image and measuring up. It just so happens that I am a little lazy and figured why not let my computer do the work for me.
I started with this Image http://www.starstore...ief-costume.jpg
I used this because the stance allowed me the best possible access of every piece of armor.
I measured it out and got the height of each piece of armor. Here:
I then entered in these value into an excel page. I grabbed the dimensions of each Pepakura File for each piece (I.E. Chest, Helmet, Hand, Forearm etc.) and entered them into a separate section of the page.
I calculated the scaling of height, width or depth depending on what was measured on the page (most use height). Kind of like how Xtreme Tactics 101 calculates the scaling between the images height and your height.
So we get:
Height of pepakura / Height of Image Piece=Scale Calculator
I then used this number to calculate the dimensions of the paper pieces that I could not measure (i.e. depth) . The reason I did this is because not all pieces have the same scaling. Some are fairly close to the human size, some are not.
I took my height and estimated how tall I would be wearing boots and a helmet. Using this same technique I calculated the difference between my height and the height on the page.
Now like I said, I'm lazy. I used the built in functions of Excel so that my excel page does all these calculations itself. All I had to do was enter in the initial measurement of each piece on the paper, the dimensions (H, W, D) of the Pepakura file and my estimated height.
This is what I ended up with.
What does this mean for you? No more calculations and quick and easy conversions no matter what file your using. All you have to do is enter in your height and the dimensions for each piece (in the pepakura file I might add, no printing or measuring needed), Rescale each piece using the new measurements in Pepakura Designer and print (You can print the file as a .xps or .pdo file if you do not wish a hard copy right away, this will save you from having to buy Pepakura Designer
).
I'm still messing about with it and will probably have something more solid for tomorrow. I want to check my math and what not.
Right now my main issues are:
Calculations for larger helmets (I.E. Hayabusa) might be off.
Calculations for chest extras (I.E. CQB, EOD etc.) are probably off.
No Auto calculations for bicep extras (I.E. CQB, EOD etc.).
I assumed that the armor permutation extras are scaled for the regular pieces. (I.E. CQB Chest size will match up with the MKVI Chest.) . I'll probably do the same for the bicep pieces as well.
When I'm done I'm hoping to have this as a standalone app or as a .asp file that can be accessed online.
So all you, The user, Will have to do is input your height and select the pieces you wish to use. It will then auto calculate what size each piece should be and will display them (I might have it compensate for the height difference between someone wearing socks and no head gear and calculate what their height would be with the selected helmet and boots on).
Well, Its late and I'm beat. I know there are more issues I have to work around, I just can't think of them.
So what do you guys think?
Xtreme Tactics 101 Came up with a few great ways of scaling your pepakura files!
For this I choose to do Method 1. It seemed to be the best way of scaling your Pepakura files so I started out printing my image and measuring up. It just so happens that I am a little lazy and figured why not let my computer do the work for me.
I started with this Image http://www.starstore...ief-costume.jpg
I used this because the stance allowed me the best possible access of every piece of armor.
I measured it out and got the height of each piece of armor. Here:
I then entered in these value into an excel page. I grabbed the dimensions of each Pepakura File for each piece (I.E. Chest, Helmet, Hand, Forearm etc.) and entered them into a separate section of the page.
I calculated the scaling of height, width or depth depending on what was measured on the page (most use height). Kind of like how Xtreme Tactics 101 calculates the scaling between the images height and your height.
So we get:
Height of pepakura / Height of Image Piece=Scale Calculator
I then used this number to calculate the dimensions of the paper pieces that I could not measure (i.e. depth) . The reason I did this is because not all pieces have the same scaling. Some are fairly close to the human size, some are not.
I took my height and estimated how tall I would be wearing boots and a helmet. Using this same technique I calculated the difference between my height and the height on the page.
Now like I said, I'm lazy. I used the built in functions of Excel so that my excel page does all these calculations itself. All I had to do was enter in the initial measurement of each piece on the paper, the dimensions (H, W, D) of the Pepakura file and my estimated height.
This is what I ended up with.
What does this mean for you? No more calculations and quick and easy conversions no matter what file your using. All you have to do is enter in your height and the dimensions for each piece (in the pepakura file I might add, no printing or measuring needed), Rescale each piece using the new measurements in Pepakura Designer and print (You can print the file as a .xps or .pdo file if you do not wish a hard copy right away, this will save you from having to buy Pepakura Designer
I'm still messing about with it and will probably have something more solid for tomorrow. I want to check my math and what not.
Right now my main issues are:
Calculations for larger helmets (I.E. Hayabusa) might be off.
Calculations for chest extras (I.E. CQB, EOD etc.) are probably off.
No Auto calculations for bicep extras (I.E. CQB, EOD etc.).
I assumed that the armor permutation extras are scaled for the regular pieces. (I.E. CQB Chest size will match up with the MKVI Chest.) . I'll probably do the same for the bicep pieces as well.
When I'm done I'm hoping to have this as a standalone app or as a .asp file that can be accessed online.
So all you, The user, Will have to do is input your height and select the pieces you wish to use. It will then auto calculate what size each piece should be and will display them (I might have it compensate for the height difference between someone wearing socks and no head gear and calculate what their height would be with the selected helmet and boots on).
Well, Its late and I'm beat. I know there are more issues I have to work around, I just can't think of them.
So what do you guys think?
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