Pretty much. If you're attending a 405th deployment you'll need to have cleared it on the forum first - which implies that you're a member of the forum, which implies you have a build thread, which implies you'll be getting feedback and credit for that build - and, more importantly, GIVING feedback and credit. Which will roll back to the person who's being given the credit. To cover your below point about display pieces - again, there are awards in place to give members recognition for their hard work even if they don't deploy, meaning there's inclusion at all levels of the community. Put simply: you don't need to deploy to be an upstanding member of the community....whether someone chooses to credit or not becomes irrelevant to the Trophy system, only to the individual for marketing purposes- and their progress photos kinda prove that they built it themselves.
As I said before, the 405th has proved itself decent at providing credit where it's due, even down to 'I used these files, please credit the modeller'. It's a courtesy which is strongly encouraged when creating a costume using the work of others, and that stands true in any costuming community - I'm fairly sure the 501st has a stringent credit system when a TK uses a kit from a certain producer.
Art and Fangs would be able to shed more light on how verification is going to work in terms of costume suitability, but I'd assume that a build progress thread would play a part. I doubt it'd be essential, however, since, as we discussed, some people do deploy in kit-built costumes, and that the overall judgement comes from the suit quality and not where it came from. That said, even kit-built costumes require some refinement, so it's not illogical to expect the wearer to have put up a build thread somewhere.Plus, in terms of propmakers, their utility to the community really lies in their writeup and photo recording abilities, since just putting a good prop kit out there only really serves a handful of people- it's the "give a man a fish" thing, I suppose. So I assume that the information density and presentation would be the primary factors in the online verification process, balanced I guess by the overall quality of the finished product (since that dictates the "level" of the instructional content as a whole).
True, but as I believe Art mentioned earlier, Trophies are based more on your post count and a combination of your time served and overall reputation, as opposed to custom 'medals' given for certain deeds, while other awards are going to be given out individually for members who either complete/deploy in a costume, or create props and pieces for others to use....a "Teamwork!" Trophy with build quality levels or whatever could separate that out into something that may or may not matter, but be kinda cool within the community. Plus, if managed right, it could encourage lending or hiring or the higher-quality props and suits, improving the public face of the 405th but without undue pressure to overperform on the parts of the less experienced. At the same time, you don't want that to simply become an ecosystem of temporary ownership and more limited individual effort.
This is one of the reasons I'm trying to develop a team of specialists to write up tutorials - specifically those people who have expertise in certain areas, rather than just people who have a generic knowledge of a certain subject. I'm hoping that this is going to encourage the people who use those tutorials to use the Like button more, and give those contributing members further reputation for their hard work, regardless of whether they deploy or not. Personally speaking, the Tutorials system is going to be a great method for members who might not be able to deploy actively to still contribute and gain the recognition they deserve for their expertise.The likes system I think is good, though as always there's the danger of it being used as an "I like this poster" or "I agree with this" button rather than "I found this useful and informative", but I suppose that's the sort of thing that gets culturally adjusted over time.