I decided that i would go into Reach with a blank slate. Dont nitpick, fuss, worry Whatever about anything in the game. Just enjoy it for whats it is. Only after finishing campaign and thoroughly soiling the pants of the unsuspecting multi-player masses... and accidentally teamkilling people in firefight using rocket propelled grunts (i lold... so hard). I figure its my time to pass judgement on Reach.
-------------------------------BRING DOWN THE HAMMER!!---------------------------------
Story - When it comes down to it the concept of Halo: Reach and the story it tells is nothing far of epic. The way in which Reach is set up really compliments the stories from Halo CE through to Halo 3, and managing to tie in Halo: ODST into the bigger picture (for those that heard Gunnery Sargent Buck over the comms) even Halo Wars got a little taste of Reach. Those that didnt get the legendary edition wont find this out but Halseys journal makes several references to one Ms Anders, the scientist on Spirit of Fire. I finished reading the journal today, and it certainly did add a whole new depth to what went on in the Halo universe.
However, for all that is awesome about Reach it did irritate me that Eric Nylunds work in
The Fall of Reach novel was completely tossed out the window. If more could have been done to incorporate that interpretation of events into the game it would have really tied things up nicely. But, Reach was Bungies baby, and the book wasnt, so they did what they wanted, how they wanted. It was best said in one of the Bungie vid-docs "Reach is the definitive Halo game, made by the people who created Halo" enough said.
Campaign Gameplay - Playing through the campaign blew me away. Graphics especially. Landscapes epic, skyboxes Epic, 4 player co-op and everyone driving forklifts...EPIC!! xD Sandbox style level design really adds that extra level of dynamic during missions and lets you mix things up more, but was still typical Halo. Badass soldier, kickin arse and killin covies. The only big downer for me was the allied AI, these are the UNSC's fighting elite coupled with battle ready marines! They should know how to PRIORITIZE TARGETS!!
In-game self commentary:
Me: woohoo rocket hog, time to blow sum **** up!! WOAH! tanks better take them out 1st... no mr marine thats a grunt, thats a grunt, thats a jackel, thats a rock, thats a tree, thats a tree, thats the same damn tree! FINALLY tanks down... STOP SHOOTING THE TREE!!
AI, bit frustrating.
Multiplayer Gameplay - This is where Reach really shines. We all know the longevity of the halo games lies in their mulitplayer, and Reach is no different. With the abundance of game types, variants of each type, full (and i mean FULL) game customization you could only play Reach and enjoy it until the next Halo game ie. an undisclosed, presumably LARGE amount of time.
Voting for games rather than vetoing. Vote for what you want to play the most, Dont care - dont vote, but then theres the people who dont vote and dont like what they get (democracy at work people
) and quit, you quit too much you get penalised. Alls fair in love and war... and love for war
The one gripe i would have for multiplayer is the Betrayal Booting, yes its a good for dealing with griefers, but for those who genuinely accidentally teamkill ( with flying exploding grunts for example) its a pain when someone takes it too seriously and votes to boot you.
Now ive just realised how much ive typed, for those who had the heart to read all of my rant i thank you. In closing:
The pros of the game heavily outweigh the cons so without further or do i give Halo: Reach 9.5 /10 exploding grunts
This Reach. And it will be remembered.