I just beat Halo Reach on Legendary solo, it has taken me about three weeks (yes that is a very long time compared to some of you). I'd think it would be extremely rewarding now that I have beaten the game on the hardest real difficulty, but actually I feel like I didn't even accomplish anything. In Halo 3 if you managed to beat it on Legendary not only were you treated to the teaser of the next Halo game in the story, but also a nice piece of different armor. All I got was a helmet attachment to a helmet I don't even like the look of and no Legendary Ending to even speak of (http://www.405th.com/showthread.php/30564-Halo-Legendary-Ending-Speculation! shameless I know ) In Halo 3 all of the armor was unique and very cool to look at, Reach is the same way only it feels like the vast amount of armor we were promised now is just a meager selection compared to the armory we were thinking of, like seriously only two helmet attatchments to choose from I wanna mix and match. The "collectables" in game also disappoint a little bit too, what do we get when we find every data pad, no shiny ninja themed armor, what do we get when we murder every B.O.B. in the game, no katana, for heaven's sake there you don't even find skulls in Campaign, personally that was my favorite part of Halo 3 and Halo 2, finding the skulls. Don't take this the wrong way though, I love Reach: the gameplay, the graphics, the story, the multiplayer. It just seems that the expectations I had for the armory and the campaign have been dashed after the arduous climb from Solo Legendary. And speaking of the levels, does anyone feel like they cut the campaign up? There seems to be plot holes from the transition from one level to the next. Does anyone else feel this way, or am I the only one?