Here's a good question that I think can help new builders (moreso pep builders):
How are you guys adjusting the 3D/physical CnC milled models to make the armor pieces fit an actual human form? We know that these models, like Master Chief, were built on a human based model, but it's obvious these forms and proportions to be very far from real human physiology, and while the Reach models appear alot more true to real world form, they are still slightly off.
I say this relates to pep builders since, in a sense, you are using 3d models, of which could have come from an original source
How are you guys adjusting the 3D/physical CnC milled models to make the armor pieces fit an actual human form? We know that these models, like Master Chief, were built on a human based model, but it's obvious these forms and proportions to be very far from real human physiology, and while the Reach models appear alot more true to real world form, they are still slightly off.
I say this relates to pep builders since, in a sense, you are using 3d models, of which could have come from an original source